Thursday, September 24, 2009

Omniknight


Background Story
A former member of the Order of the Silver Hand, Purist has joined the Sentinel to avenge the death of the Order's leader, Uther the Lightbringer. Trained by Uther himself in the ways of the Paladin, Purist brings the power of the Holy Light to the battlefield. He can purify the souls of allies, harming any nearby Scourge in the process. Able to protect allies from harmful unholy magic, the mere presence of a man of the Holy Light atrophies any nearby enemies. In times of dire need, Purist can call upon God himself to protect him and his allies.

Premium Arts
4079 views, 2 replies (view)

Fan Arts
519 views, 3 replies (view)

Hero Stats
Name: Purist Thunderwrath Strength*: 20 + 2.65
Affiliation: Sentinel Agility: 15 + 1.75
Damage: 51 - 61 Intelligence: 17 + 1.8
Movespeed: 300 HP: 530
Range: 100 (melee) Mana: 221
Attack Time: 1.48 (+15%)
Armor: 4.1
The most difficult hero to kill. Also known as the best support hero for having a slow, heal, target spell-immunity and an AoE buff that makes the whole team a tank.
Purification (R)
Instantly heals a friendly unit and damages all nearby enemy units.
Level Duration Cooldown Mana Cost Casting Range Area of Effect Effects
1 N/A 12 second 100 400 250 Heals / Damages 90 hit points
2 N/A 12 second 120 400 250 Heals / Damages 180 hit points
3 N/A 12 second 140 400 250 Heals / Damages 270 hit points
4 N/A 12 second 160 400 250 Heals / Damages 360 hit points
  1. Heals target allied unit and damages all enemy units nearby the healed unit.
  2. Purification deals Pure damage which is unreduced by anything and is blocked by Spell Immunity.
Repel (E)
Creates a powerful divine ward that blocks all magic from affecting a target unit.
Level Duration Cooldown Mana Cost Casting Range Area of Effect Effects
1 5 seconds 20 seconds 60 500 N/A Grants Spell Immunity
2 10 seconds 20 seconds 70 500 N/A Grants Spell Immunity
3 15 seconds 20 seconds 80 500 N/A Grants Spell Immunity
4 20 seconds 20 seconds 90 500 N/A Grants Spell Immunity
  1. Repel removes all purgeable buffs and debuffs from target unit.
  2. Repel grants the target Spell Immunity, meaning that the Repelled unit cannot be targeted by either enemy or friendly spells. This does not apply to some Ultimates.
  3. This skill is removed by Purge.
Degen Aura
Greatly degenerates the movement capabilities of units that stray too near.
Level Duration Cooldown Mana Cost Casting Range Area of Effect Effects
1 N/A N/A N/A N/A 300 Reduces movement speed by 7%
2 N/A N/A N/A N/A 300 Reduces movement speed by 14%
3 N/A N/A N/A N/A 300 Reduces movement speed by 21%
4 N/A N/A N/A N/A 300 Reduces movement speed by 28%
  1. The only aura that decreases movespeed.
  2. Since it is an aura, it also affects units with Spell Immunity.
Guardian Angel (G)
Grants all nearby friendly units near physical invulnerability and increases hit point regeneration greatly.
Level Duration Cooldown Mana Cost Casting Range Area of Effect Effects
1 5 seconds 150 seconds 125 N/A 600 +1000 Armor, +25 HP Regeneration
2 6 seconds 150 seconds 175 N/A 600 +1000 Armor, +25 HP Regeneration
3 7 seconds 150 seconds 250 N/A 600 +1000 Armor, +25 HP Regeneration

This skill is removed by Purge.

Drow Ranger


Background Story
Traxex was a skilled archer in her oppressive underground homeland, the Underdark, until she grew sick of her kin's evil ways and fled to the surface world. As a part of her resolution, she joined the Sentinel, bringing her excellent marksmanship to the fray. Some of her abilities include stripping magical beings of their voices, and enchanting her arrows with an icy cold. While such powers are valuable, her true origin will never cease to linger around in the judging eyes of others.

Premium Arts
7412 views, 21 replies (view)

4079 views, 2 replies (view)

4561 views, 3 replies (view)

3898 views, 4 replies (view)

3902 views, 5 replies (view)

Fan Arts
2383 views, 20 replies (view)

3293 views, 6 replies (view)

4654 views, 1 replies (view)

Hero Stats
Name: Traxex Strength: 17 + 1.9
Affiliation: Sentinel Agility*: 22 + 1.9
Damage: 40 - 51 Intelligence: 15 + 1.4
Movespeed: 300 HP: 473
Range: 600 (ranged) Mana: 195
Attack Time: 1.39 (+22%)
Armor: 2.1
Traxex is a very decent chaser with her Frost Arrows and 1800/1700 (day/night) Sight range.
Frost Arrows (R)
Induces a freezing effect to the hero's attacks. Each attack slows the enemy's movement and attack rates.
Level Duration Cooldown Mana Cost Casting Range Area of Effect Effects
1 1.5 seconds on Heroes (7 on creeps) 0 second 12 N/A N/A Slows attack speed by 5% and movement speed by 10%
2 1.5 seconds on Heroes (7 on creeps) 0 second 12 N/A N/A Slows attack speed by 10% and movement speed by 20%
3 1.5 seconds on Heroes (7 on creeps) 0 second 12 N/A N/A Slows attack speed by 15% and movement speed by 30%
4 1.5 seconds on Heroes (7 on creeps) 0 second 12 N/A N/A Slows attack speed by 20% and movement speed by 40%
  1. Each time you attack with this skill, your attack is considered as an Orb Effect. Orb effects do not stack.
  2. This skill can be manually cast when you're entangled.
Silence (E)
Stops all enemies in a target area from casting spells.
Level Duration Cooldown Mana Cost Casting Range Area of Effect Effects
1 3 seconds. 15 second 90 900 275 Disables all enemies hit from casting spells.
2 4 seconds. 15 second 90 900 275 Disables all enemies hit from casting spells.
3 5 seconds. 15 second 90 900 275 Disables all enemies hit from casting spells.
4 6 seconds. 15 second 90 900 275 Disables all enemies hit from casting spells.
  1. Silences Hero skills only. Does not stop opponents from using items.
  2. The silence is removed by Purge.
  3. This skill interrupts channeling spells except teleportation from Boots of Travel and Scroll of Town Portal.
Trueshot Aura
An aura that gives friendly nearby units bonus damage to their ranged attacks.
Level Duration Cooldown Mana Cost Casting Range Area of Effect Effects
1 N/A N/A N/A N/A 900 Increases base ranged damage by 7%
2 N/A N/A N/A N/A 900 Increases base ranged damage by 14%
3 N/A N/A N/A N/A 900 Increases base ranged damage by 21%
4 N/A N/A N/A N/A 900 Increases base ranged damage by 28%

This aura increases damage depending on your base damage + Primary Attribute. This means that items adding raw damage (eg. Broadsword) don't affect the bonus.

Marksmanship
The Ranger's accuracy has increased.
Level Duration Cooldown Mana Cost Casting Range Area of Effect Effects
1 N/A N/A N/A N/A N/A Adds 12 Agility
2 N/A N/A N/A N/A N/A Adds 24 Agility
3 N/A N/A N/A N/A N/A Adds 36 Agility

Anti-Mage


Background Story
Twin sons to the great Prophet, Terrorblade and Magina were blessed with divine powers: Terrorblade granted with an unnatural affinity with life forces; Magina gifted with energy manipulation. Magina's eventual overexposure to the magics gradually augmented his elemental resistances and bestowed him the unique ability to move faster than light itself. Now, broken by Terrorblade's fall to the dark side, Magina answers the Sentinel's call in a desperate bid to redeem his brother. Every bitter strike turns the Scourge's evil essences upon themselves, culminating in a finale that forces his enemy to awaken to the void within and spontaneously implode.

Premium Arts
Nothing found
Fan Arts
Nothing found
Hero Stats

Name: Magina Strength: 19 + 1.9
Affiliation: Sentinel Agility*: 22 + 2.8
Damage: 49 - 53 Intelligence: 15 + 1.8
Movespeed: 320 HP: 511
Range: 100 (melee) Mana: 195
Attack Time: 1.19 (+22%)
Armor: 3.1
Although Magina is called the Anti-Mage, there is a wide debate about how effective he actually is against Intelligence heroes. Even though Magina has Spell Shield to protect him from spell damage, his low HP, reliance of physical attacks and the fact that he is melee makes him very vulnerable against disables which happen to be the type of spells that Intelligence heroes have. What makes it worse is that Anti-Mage is a hero with very bad lane control, his Mana Break burns very little mana and Mana Void only becomes useful after the target has already finished casting his/her spells. Nevertheless, he has received a huge buff thanks to the Blink Dagger change, and he is one of the few carries with a blink type ability.
Mana Break
Each attack burns mana based on skill level.
Level Duration Cooldown Mana Cost Casting Range Area of Effect Effects
1 N/A N/A N/A N/A N/A Burns 16 mana per hit
2 N/A N/A N/A N/A N/A Burns 32 mana per hit
3 N/A N/A N/A N/A N/A Burns 48 mana per hit
4 N/A N/A N/A N/A N/A Burns 64 mana per hit
  1. This skill is an Orb Effect. Orb effects do not stack.
  2. Deals 0.6 damage per point of mana burnt.
  3. Mana Break deals Normal damage which is reduced by the target's Armor and is blocked by Stout Shield, Vanguard and Kraken Shell.
  4. You can life steal from the orb damage with Vladmir's Offering, Vampiric Aura and Open Wounds.
Blink (B)
Short distance teleportation that allows one to move in and out of combat.
Level Duration Cooldown Mana Cost Casting Range Area of Effect Effects
1 N/A 12 seconds 60 99999 N/A Short distance teleportation
2 N/A 9 seconds 60 99999 N/A Short distance teleportation
3 N/A 7 seconds 60 99999 N/A Short distance teleportation
4 N/A 5 seconds 60 99999 N/A Short distance teleportation
  1. Has a 0.33 second teleportation delay.
  2. If you used Blink to teleport to a distance over the maximum range, you'll be teleported 4/5 of the maximum range instead.
  3. Blink has 200 minimum blinking range and the maximum blinking range differs each level:
    • Level 1 : 1000 Maximum Blinking Range
    • Level 2 : 1075 Maximum Blinking Range
    • Level 3 : 1150 Maximum Blinking Range
    • Level 4 : 1150 Maximum Blinking Range
Spell Shield
Magina channels a powerful warding magic, damping the negative effects of spells.
Level Duration Cooldown Mana Cost Casting Range Area of Effect Effects
1 N/A N/A N/A N/A N/A Reduces magic damage by 10%
2 N/A N/A N/A N/A N/A Reduces magic damage by 20%
3 N/A N/A N/A N/A N/A Reduces magic damage by 30%
4 N/A N/A N/A N/A N/A Reduces magic damage by 40%

Follows the Spell Resistance stacking rule.

Mana Void (V)
Creates a powerful void in an enemy unit caused by a lack of mana. For each mana point missing, the unit takes damage.
Level Duration Cooldown Mana Cost Casting Range Area of Effect Effects
1 0.1 seconds 120 seconds 125 600 N/A Deals 0.6 damage per mana point missing
2 0.2 seconds 100 seconds 200 600 N/A Deals 0.85 damage per mana point missing
3 0.3 seconds 80 seconds 275 600 N/A Deals 1.1 damage per mana point missing
  1. This skill causes a ministun, thus can be used to interrupt.
  2. This skill's ministun is blocked by Linken's Sphere and triggers its cooldown but the target would still get damaged.
  3. Mana Void deals Magical damage which is reduced by the target's Spell Resistance.
  4. Since this has no projectile, it can't be dodged once cast.
  5. This skill is similar to Necrolyte's Reaper's Scythe, only this skill depends on each mana points missing, not on HP.
  6. The damage is blocked by Spell Immunity but the target would still be ministunned.
  7. The damage is applied before the stun, so you can evade the damage with Phase Shift.

Dragon Knight


Background Story
Abandoned and forsaken as a child, the Half-bred Dragon Davion sought refuge from the evils of the world, and from the uncontrollable power growing within himself. His search led him to the doorstep of a mighty Druid, who taught him to tap into the massive energies that lay concealed in his blood - a tribute to his ancient Draconian heritage. A master swordsman, Davion smites his foes in his raging frenzy - transforming at will into an Elder Dragon of destructive fiery rage to crush all those that threaten to vanquish his new home.

Premium Arts
Nothing found
Fan Arts
Nothing found
Hero Stats
Name: Knight Davion Strength*: 19 + 2.8
Affiliation: Sentinel Agility: 19 + 2.2
Damage: 46 - 52 Intelligence: 15 + 1.7
Movespeed: 290 HP: 511
Range: 125 (melee) Mana: 195
Attack Time: 1.43 (+19%)
Armor: 4.7
Davion probably has the highest armor not counting agility bonuses, and has the longest-duration non-ultimate stun. His Level 3 Elder Dragon Form makes him a fearsome killing machine.
Breathe Fire (F)
Breathes fire at enemy units which deals damage.
Level Duration Cooldown Mana Cost Casting Range Area of Effect Effects
1 N/A 12 seconds 100 500 50 -> 250* 75 damage
2 N/A 12 seconds 110 500 50 -> 250* 150 damage
3 N/A 12 seconds 120 500 50 -> 250* 225 damage
4 N/A 12 seconds 130 500 50 -> 250* 300 damage

*The AoE of this skill is in a cone, that is, narrower at the caster's end and wider at the farther end. The narrower end is 50 units wide and the wider end is 250 units wide.

  1. This skill is not blocked by Linken's Sphere.
  2. Breath Fire deals Magical damage which is reduced by the target's Spell Resistance and is blocked by Spell Immunity.
Dragon Tail (T)
Davion bashes a melee-range enemy target with the fury of a dragon's tail swipe. Stuns the target and deals minor damage.
Level Duration Cooldown Mana Cost Casting Range Area of Effect Effects
1 2.5 seconds 9 seconds 100 150 N/A 25 Damage and Stun
2 2.75 seconds 9 seconds 100 150 N/A 50 Damage and Stun
3 3 seconds 9 seconds 100 150 N/A 75 Damage and Stun
4 3.25 seconds 9 seconds 100 150 N/A 100 Damage and Stun
  1. This skill is blocked by Linken's Sphere.
  2. Dragon's Tail deals Magical damage which is reduced by the target's Spell Resistance and is blocked by Spell Immunity.
Dragon Blood (D)
Grants Dragon Knight blood from his ancient ancestral dragon heritage, which increases health regeneration and armor.
Level Duration Cooldown Mana Cost Casting Range Area of Effect Effects
1 N/A N/A N/A N/A N/A Increases HP Regen by 1 HP/sec and Armor by 2
2 N/A N/A N/A N/A N/A Increases HP Regen by 2 HP/sec and Armor by 4
3 N/A N/A N/A N/A N/A Increases HP Regen by 3 HP/sec and Armor by 6
4 N/A N/A N/A N/A N/A Increases HP Regen by 4 HP/sec and Armor by 8

Elder Dragon Form (R)
Transforms the Dragon Knight into a powerful elder dragon.
Level Duration Cooldown Mana Cost Casting Range Area of Effect Effects
1 60 seconds 115 seconds 100 N/A N/A Transform into a Green Dragon
2 60 seconds 115 seconds 150 N/A N/A Transform into a Red Dragon
3 60 seconds 115 seconds 200 N/A N/A Transform into a Blue Dragon
  1. After transforming, Davion's name turns into Arc Honist.
  2. Green Dragon (Level 1) / Red Dragon (Level 2) / Blue Dragon (Level 3)
Corrosive Breath
A corrosive breath that deals overtime damage to buildings.
Duration Cooldown Mana Cost Casting Range Area of Effect Effects
5 seconds N/A N/A N/A N/A 20 damage per second
  1. The Level 2 Elder Dragon is a Red Dragon that has 315 base movespeed, 5 bonus base damage, 500 attack range, 0.5 attack animation (0.4 backswing) and has Splash Attack. The Splash deals 100% damage in a 75 AOE, 75% damage in a 150 AOE, 50% damage in a 250 AOE.
  2. The Level 3 Elder Dragon is a Blue Dragon that has 315 base movespeed, 14 bonus base damage, 500 attack range, 0.5 attack animation (0.4 backswing) and has Splash Attack (same as lvl 2) and the following ability:
Frost Breath
Slows enemy attack and movespeed.
Duration Cooldown Mana Cost Casting Range Area of Effect Effects
3 seconds N/A N/A N/A N/A Slows enemy attack and movespeed

Slows for 30% MS and 20% IAS.

Bounty Hunter


Background Story
Gondar is a Draenei that is often called upon for his superior skills. Not much is known about his past, but his capabilities are extraordinary. Some believe he learned from a ninja clan while others say he was born with his amazing abilities. He is able to throw shurikens with extreme accuracy and has the strength to strike down any foe with his two swift blades. His agility is matched by none, and his stealth is inferior only to few. He is interested in the conflict for money alone, and is promised a large reward.

Premium Arts
11625 views, 22 replies (view)

Fan Arts
Nothing found
Hero Stats

Name: Gondar Strength: 17 + 1.8
Affiliation: Sentinel Agility*: 21 + 3
Damage: 45 - 59 Intelligence: 16 + 1.4
Movespeed: 315 HP: 473
Range: 128 (melee) Mana: 208
Attack Time: 1.40 (+21%)
Armor: 3.9
Gondar has very decent ganking potential, due to his track and windwalk.
Shuriken Toss (T)
The Bounty Hunter throws a shuriken at a target unit, dealing damage.
Level Duration Cooldown Mana Cost Casting Range Area of Effect Effects
1 N/A 10 90 650 N/A Deals 100 damage
2 N/A 10 115 650 N/A Deals 200 damage
3 N/A 10 135 650 N/A Deals 250 damage
4 N/A 10 155 650 N/A Deals 325 damage
  1. Has a ministun which can be used to interrupt.
  2. Blocked by Linken's Sphere.
  3. Shuriken Toss deals Magical damage which is reduced by the target's Spell Resistance and is blocked by Spell Immunity.
Jinada
Gives a % chance to evade attacks and 15% chance to deal extra damage.
Level Duration Cooldown Mana Cost Casting Range Area of Effect Effects
1 N/A N/A N/A N/A N/A 5% dodge, 1.25 critical multiplier
2 N/A N/A N/A N/A N/A 10% dodge, 1.5 critical multiplier
3 N/A N/A N/A N/A N/A 15% dodge, 1.75 critical multiplier
4 N/A N/A N/A N/A N/A 20% dodge, 2 critical multiplier

Follows the Miss and Critical Strike stacking rules.

Wind Walk (W)
Turns invisible for a period of time. Deals bonus backstab damage. Transition time decreases per level.
Level Duration Cooldown Mana Cost Casting Range Area of Effect Effects
1 15 seconds 15 seconds 50 N/A N/A 30 backstab damage
2 20 seconds 15 seconds 50 N/A N/A 60 backstab damage
3 25 seconds 15 seconds 50 N/A N/A 90 backstab damage
4 30 seconds 15 seconds 50 N/A N/A 120 backstab damage
  1. Activating this skill does not cancel channeling spells. Meaning you can use Boots of Travel then use this skill without breaking teleportation.
  2. Wind Walk deals Normal damage which is reduced by the target's Armor and is blocked by Stout Shield, Vanguard and Kraken Shell.
Track (R)
Tracks an enemy hero for 30 seconds or until it dies. Allied units near the tracked target gain 20% movement speed increase. If the target dies, Bounty Hunter gets bonus gold.
Level Duration Cooldown Mana Cost Casting Range Area of Effect Effects
1 30 seconds 10 seconds 50 750 800 Any hero kill is worth 75 bonus gold, reduces target's armor by 1
2 30 seconds 7 seconds 50 950 800 Any hero kill is worth 150 extra gold, reduces target's armor by 3
3 30 seconds 5 seconds 50 1150 800 Any hero kill is worth 225 extra gold, reduces target's armor by 5
  1. The bonus bounty is given to Bounty Hunter as long as the target dies while under the buff, the killer is not a factor.
  2. Both the MS bonus (on Bounty Hunter and Allied units) and the armor reduction/sight (on target unit) can be removed by Purging the target.
  3. Blocked by Linken's Sphere, but the Movement Speed Aura will last for 1 second regardless.
  4. Track reveals invisible units.

Centaur Warchief


Background Story
Gifted with a tremendous body and an ever-growing fortitude, Bradwarden's courage is only matched by the size of his heart. Prophesized as a savior by the oracles of his tribe, Bradwarden is the living token of the allegiance of the centaurs to the Sentinel. He swings his axe with massive force, sometimes even hurting himself when doing so. The ground trembles every time he slams his hoof and his reflexes are impossible to surpass; allowing him to retaliate just after being attacked. Bradwarden is decided to fulfill his destiny, and he knows that the upcoming battle will become his ultimate challenge.

Premium Arts
Nothing found
Fan Arts
1142 views, 5 replies (view)

Hero Stats
Name: Bradwarden Strength*: 23 + 2.6
Affiliation: Sentinel Agility: 15 + 2
Damage: 55 - 57 Intelligence: 15 + 1.6
Movespeed: 300 HP: 587
Range: 100 (melee) Mana: 195
Attack Time: 1.48 (+15%)
Armor: 3.1
Bradwarden is known for his massive HP and his AoE stun. Perfect for a tank and an initiator.
Hoof Stomp (T)
Slams the ground, stunning and damaging nearby enemy land units.
Level Duration Cooldown Mana Cost Casting Range Area of Effect Effects
1 1.25 second 15 seconds 85 N/A 315 Deals 100 damage and stuns
2 1.75 second 15 seconds 100 N/A 315 Deals 150 damage and stuns
3 2.25 second 15 seconds 115 N/A 315 Deals 200 damage and stuns
4 2.75 second 15 seconds 130 N/A 315 Deals 250 damage and stuns

Hoof Stomp deals Magical damage which is reduced by the target's Spell Resistance and is blocked by Spell Immunity.

Double Edge (D)
The Centaur summons a tremendous amount of inner strength and releases a very powerful attack. It can only be done at melee range, and it damages both the Warchief and the enemy unit.
Level Duration Cooldown Mana Cost Casting Range Area of Effect Effects
1 N/A 25 seconds 75 150 N/A Deals 175 damage
2 N/A 25 seconds 90 150 N/A Deals 250 damage
3 N/A 25 seconds 105 150 N/A Deals 325 damage
4 N/A 25 seconds 120 150 N/A Deals 400 damage
  1. Deals damage to the enemy unit first, then to Bradwarden.
  2. This skill is blocked by Linken's Sphere.
  3. Incurs a ministun on the target and can be used to interrupt channeling spells.
  4. Double Edge's damage on both Centaur Warchief and the target is Magical damage which is reduced by the target's Spell Resistance and is blocked by Spell Immunity.
Return
The Centaur Warchief immediately counters every attack against him with a swift strike.
Level Duration Cooldown Mana Cost Casting Range Area of Effect Effects
1 N/A N/A N/A N/A N/A Returns 12.5 damage
2 N/A N/A N/A N/A N/A Returns 25 damage
3 N/A N/A N/A N/A N/A Returns 37.5 damage
4 N/A N/A N/A N/A N/A Returns 50 damage
  1. Works on Towers.
  2. This skill is not blocked by Spell Immunity.
  3. Return deals Normal damage which is reduced by the target's Armor and is blocked by Stout Shield, Vanguard and Kraken Shell.
Great Fortitude (G)
The Centaur Warchief's mammoth body is capable of absorbing great amounts of punishment.
Level Duration Cooldown Mana Cost Casting Range Area of Effect Effects
1 N/A N/A N/A N/A N/A Adds +12 Strength
2 N/A N/A N/A N/A N/A Adds +24 Strength
3 N/A N/A N/A N/A N/A Adds +36 Strength

One of the 4 skills that increase strength.

dota

Your Ad Here
Your Ad Here
Your Ad Here