Twin sons to the great Prophet, Terrorblade and Magina were blessed with divine powers: Terrorblade granted with an unnatural affinity with life forces; Magina gifted with energy manipulation. Magina's eventual overexposure to the magics gradually augmented his elemental resistances and bestowed him the unique ability to move faster than light itself. Now, broken by Terrorblade's fall to the dark side, Magina answers the Sentinel's call in a desperate bid to redeem his brother. Every bitter strike turns the Scourge's evil essences upon themselves, culminating in a finale that forces his enemy to awaken to the void within and spontaneously implode.
Premium Arts | Nothing found | Fan Arts | Nothing found | | | Hero Stats | Name: Magina | Strength: 19 + 1.9 | Affiliation: Sentinel | Agility*: 22 + 2.8 | Damage: 49 - 53 | Intelligence: 15 + 1.8 | Movespeed: 320 | HP: 511 | Range: 100 (melee) | Mana: 195 | Attack Time: 1.19 (+22%)
| Armor: 3.1 | | | | Although Magina is called the Anti-Mage, there is a wide debate about how effective he actually is against Intelligence heroes. Even though Magina has Spell Shield to protect him from spell damage, his low HP, reliance of physical attacks and the fact that he is melee makes him very vulnerable against disables which happen to be the type of spells that Intelligence heroes have. What makes it worse is that Anti-Mage is a hero with very bad lane control, his Mana Break burns very little mana and Mana Void only becomes useful after the target has already finished casting his/her spells. Nevertheless, he has received a huge buff thanks to the Blink Dagger change, and he is one of the few carries with a blink type ability. | Mana Break Each attack burns mana based on skill level. | 1 | N/A | N/A | N/A | N/A | N/A | Burns 16 mana per hit | 2 | N/A | N/A | N/A | N/A | N/A | Burns 32 mana per hit | 3 | N/A | N/A | N/A | N/A | N/A | Burns 48 mana per hit | 4 | N/A | N/A | N/A | N/A | N/A | Burns 64 mana per hit | - This skill is an Orb Effect. Orb effects do not stack.
- Deals 0.6 damage per point of mana burnt.
- Mana Break deals Normal damage which is reduced by the target's Armor and is blocked by Stout Shield, Vanguard and Kraken Shell.
- You can life steal from the orb damage with Vladmir's Offering, Vampiric Aura and Open Wounds.
| | Blink (B) Short distance teleportation that allows one to move in and out of combat. | 1 | N/A | 12 seconds | 60 | 99999 | N/A | Short distance teleportation | 2 | N/A | 9 seconds | 60 | 99999 | N/A | Short distance teleportation | 3 | N/A | 7 seconds | 60 | 99999 | N/A | Short distance teleportation | 4 | N/A | 5 seconds | 60 | 99999 | N/A | Short distance teleportation | - Has a 0.33 second teleportation delay.
- If you used Blink to teleport to a distance over the maximum range, you'll be teleported 4/5 of the maximum range instead.
- Blink has 200 minimum blinking range and the maximum blinking range differs each level:
- Level 1 : 1000 Maximum Blinking Range
- Level 2 : 1075 Maximum Blinking Range
- Level 3 : 1150 Maximum Blinking Range
- Level 4 : 1150 Maximum Blinking Range
| | Spell Shield Magina channels a powerful warding magic, damping the negative effects of spells. | 1 | N/A | N/A | N/A | N/A | N/A | Reduces magic damage by 10% | 2 | N/A | N/A | N/A | N/A | N/A | Reduces magic damage by 20% | 3 | N/A | N/A | N/A | N/A | N/A | Reduces magic damage by 30% | 4 | N/A | N/A | N/A | N/A | N/A | Reduces magic damage by 40% | Follows the Spell Resistance stacking rule. | | Mana Void (V) Creates a powerful void in an enemy unit caused by a lack of mana. For each mana point missing, the unit takes damage. | 1 | 0.1 seconds | 120 seconds | 125 | 600 | N/A | Deals 0.6 damage per mana point missing | 2 | 0.2 seconds | 100 seconds | 200 | 600 | N/A | Deals 0.85 damage per mana point missing | 3 | 0.3 seconds | 80 seconds | 275 | 600 | N/A | Deals 1.1 damage per mana point missing | - This skill causes a ministun, thus can be used to interrupt.
- This skill's ministun is blocked by Linken's Sphere and triggers its cooldown but the target would still get damaged.
- Mana Void deals Magical damage which is reduced by the target's Spell Resistance.
- Since this has no projectile, it can't be dodged once cast.
- This skill is similar to Necrolyte's Reaper's Scythe, only this skill depends on each mana points missing, not on HP.
- The damage is blocked by Spell Immunity but the target would still be ministunned.
- The damage is applied before the stun, so you can evade the damage with Phase Shift.
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