Thursday, September 24, 2009

Admiral Proudmoore


Background Story
Of all the allies in the Sentinel's ranks, only one, is known by as many names and is feared in as many lands. Called Capt. CoCo by his mates, Jacksparrow by others, The Legendary Mariner by some. but only a select few, know his real name and what it stands for. He can harness the powers of the depths to conjure torrential geysers that blast his enemies into the air. His elegant blade is sworn to the Seas and with each mighty swing it ebbs like the tides. Using a watery form of spacial magic, he can bring you back to your original destination. The Captain now sails towards the Scourge lands, aboard his Phantom vessel boosting the spirits of his comrades with his fabled Rum, paving the way for the victory of the Sentinel. He is Kunkka, Master and Commander of the seven seas.

Premium Arts
Nothing found
Fan Arts
1529 views, 6 replies (view)

Hero Stats
Name: Kunkka Strength*: 24 + 2.7
Affiliation: Sentinel Agility: 18 + 1.7
Damage: 50 - 60 Intelligence: 18 + 2.2
Movespeed: 300 HP: 606
Range: 128 (melee) Mana: 234
Attack Time: 1.44 (+18%)
Armor: 3.5
Kunkka is a support hero with oddly potent abilities. In the hands of a skilled player he can farm and push very well, and in concert with his teammates he can pull off devastating ganks. His passive ability Tidebringer is arguably the most powerful cleave ability in the game, despite its significant cooldown.
There is a chance his name will appear as Captain Obvious when chosen at the beginning of the game.
Torrent (E)
Using his unparalleled knowledge of the sea, Kunkka is able to summon a blast of water at a targeted area. After 2 seconds a fierce torrent of water erupts from the ground, the stream blasting enemies caught in the AoE into the sky, dealing damage and slowing movement speed by 30%.
Level Duration Cooldown Mana Cost Casting Range Area of Effect Effects
1 1 second 12 seconds 120 1500 225 120 damage, 30% slow
2 2 seconds 12 seconds 120 1500 225 180 damage, 30% slow
3 3 seconds 12 seconds 120 1500 225 240 damage, 30% slow
4 4 seconds 12 seconds 120 1500 225 300 damage, 30% slow
  1. Units can still be attacked while in the air.
  2. The bubble/foam animation can be seen by allies only.
  3. Enemies are paused while in the air, for a total disable time of 1.53 seconds.
  4. Half the damage is dealt immediately when the enemy is first struck by Torrent, and the other half is dealt over time while the enemy is in the air.
  5. When a unit is killed by Torrent, it will die when it lands, like Impale.
Tidebringer
Kunkka's legendary sword Tidebringer is infused with the very power of the sea. Akin to the ebb and flow, Tidebringer passively grants the hero increased damage and large AoE cleave for a single strike every once in awhile.
Level Duration Cooldown Mana Cost Casting Range Area of Effect Effects
1 N/A 16 seconds N/A N/A 380 +15 damage
2 N/A 12 seconds N/A N/A 420 +30 damage
3 N/A 8 seconds N/A N/A 460 +45 damage
4 N/A 4 seconds N/A N/A 500 +60 damage
  1. A watery effect is displayed on Kunkka's sword when Tidebringer's cooldown has finished.
  2. Tidebringer causes a small splash animation to be shown on all damaged units.
X Marks The Spot (X)
In order to make an assembly for his troops, Admiral Proudmore targets a hero and marks its current position on the ground. After a few seconds, the hero will instantly return to the mark.
Level Duration Cooldown Mana Cost Casting Range Area of Effect Effects
1 N/A 30 seconds 80 500 N/A 1 second return delay
2 N/A 30 seconds 90 650 N/A 2 second return delay
3 N/A 30 seconds 100 800 N/A 3 second return delay
4 N/A 30 seconds 110 950 N/A 4 second return delay
  1. The subskill Return can be used to instantly bring the target back to the X spot.
  2. Does not recall heroes with Spell Immunity.
Ghost Ship (T)
The admiral summons the mythical ghost ship S.S. CoCo to the battlefield. Allies are doused in Captain CoCo's Rum, inebriating them for 30% bonus movespeed and numbness to incoming damage, causing them to feel only half of the pain now and half after the Rum wears off. Enemies, pirates and scurvy knaves are dashed on the rocks for damage and a brief stun when the ship crashes.
Level Duration Cooldown Mana Cost Casting Range Area of Effect Effects
1 5 seconds 100 seconds 150 N/A N/A 300 crash damage, 30% MS bonus, half damage now half damage after skill wears off.
2 6 seconds 80 seconds 200 N/A N/A 400 crash damage, 30% MS bonus, half damage now half damage after skill wears off.
3 7 seconds 60 seconds 250 N/A N/A 500 crash damage, 30% MS bonus, half damage now half damage after skill wears off.
  1. Although the bubbling animation will disappear from affected allies after 7 seconds, the movespeed lasts for about 10 seconds.
  2. Allied creeps are not affected by the movespeed/numbness buffs; only heroes.
  3. Only enemies at the end of the run will be hurt/stunned, and the end of the run is not necessarily the location that you target when casting the spell.
  4. The damage dealt later is direct HP removal and cannot kill the hero, always leaving at least 1 HP.
  5. The damage reduction is achieved through a temporary form of Pseudo-Evasion that always heals before damage is dealt. Damage received at full HP will consequently not be reduced at all.

No comments:

Post a Comment

Your Ad Here
Your Ad Here
Your Ad Here