Thursday, September 24, 2009

Priestess of the Moon


Background Story
A matriarch and high priestess of Elune's blessed order, Mirana Nightshade serves as a light in darkness for the front line of the Sentinel ranks, raining arrows and falling stars alike upon the shambling undead masses of the Undead Scourge, while her very presence is said to be so holy that it melts away the fatigue of nearby allies, giving them greater haste on the battlefield. In times of need however, she can fade herself and others around her into the safety of invisibility, making her a potent supporter matched by few.

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Hero Stats
Name: Mirana Nightshade Strength: 17 + 1.85
Affiliation: Sentinel Agility*: 20 + 2.75
Damage: 38 - 49 Intelligence: 17 + 1.65
Movespeed: 300 HP: 473
Range: 600 (ranged) Mana: 221
Attack Time: 1.42 (+20%)
Armor: 1.8
Mirana is a DPS hero packed with 2 nukes and a stun which is one of the most effective ganking skills. Her Leap also makes her one of the most difficult heroes to kill, providing her with an effective escape tool that doubles as a Battle Initiator.
Starfall (T)
Calls down a wave of meteors to damage each nearby enemy. If enemy is farther than 600 range, it has a 60% chance to still hit him. One random enemy unit within 200 aoe will get hit again for half the damage.
Level Duration Cooldown Mana Cost Casting Range Area of Effect Effects
1 N/A 12 seconds 100 N/A 600* 75 damage per wave
2 N/A 12 seconds 120 N/A 600* 150 damage per wave
3 N/A 12 seconds 140 N/A 600* 225 damage per wave
4 N/A 12 seconds 160 N/A 600* 300 damage per wave
  1. Has a 60% Chance to also hit units ranging from 600 AoE to 900 AoE away from her.
  2. Starfall hits all enemy units in a 600 AoE around her.
  3. One random enemy unit in a 200 AoE around her will be hit again by Starfall and take half of the said damage.
  4. The position of Mirana does not affect the random enemy to be hit again. When Mirana casts Starfall and moves away, the second star will hit the enemy 200 AoE from where she was when she cast Starfall, not from where she is recently.
  5. This is not blocked by Linken's Sphere.
  6. Starfall deals Magical damage which is reduced by the target's Spell Resistance and is blocked by Spell Immunity.
  7. Starfall is a general instant AoE nuke that makes Mirana a great farmer and at the same time allows her to initiate with Leap. Combined with Elune's Arrow powerful stun and some help from allies, it provides the team with powerful ganking power early and mid game.
Elune's Arrow (R)
Fires an arrow to a location with deadly precision, dealing large damage and stunning the first unit it strikes. Stun duration increases based on how far the target is, ranging from 0.5 to 5 seconds. Has 3000 range.
Level Duration Cooldown Mana Cost Casting Range Area of Effect Effects
1 depends on range 25 seconds 100 3000 140 Deals 90 damage
2 depends on range 25 seconds 100 3000 140 Deals 180 damage
3 depends on range 25 seconds 100 3000 140 Deals 270 damage
4 depends on range 25 seconds 100 3000 140 Deals 360 damage
  1. The arrow does not hit allied units.
  2. For every 150 distance the arrow travels, the stun duration upon impact increases by 0.5 seconds. For example, an arrow that travels for 300 range stuns for 1 second, and an arrow that travels at least 1500 range stuns for 5 seconds (which is the maximum stun duration).
  3. The arrow has an effective movespeed of 837 units per second.
  4. The stun duration is determined by the distance between where Mirana fired the arrow and where the arrow hits its target. This means the stun duration is not based on the actual distance the arrow travels in some cases (if the arrow hits the map boundary and moves along it). This also means that firing the arrow and immediately moving backwards will not increase the stun duration.
  5. The stun is blocked by Linken's Sphere but the damage is still dealt.
  6. Invisible units will not be stunned, but will still take damage.
  7. Elune's Arrow deals Magical damage which is reduced by the target's Spell Resistance and is blocked by Spell Immunity.
  8. Elune's Arrow deals the damage before the stun, so it is fully evadable by Phase Shift.
  9. Elune's Arrow is regarded as one of the most powerful single target nukes when used by a skilled player. Apart from Pudge's Meat Hook, it is a non-ultimate instant single target nuke that does the most damage with a concurrent stun (Laser deals more damage, but has no stun). Also the fact that it goes through allies makes it very powerful in lanes, especially if you catch an opposing hero unawares. Together with Leap and Starfall, it gives Mirana a very powerful combination. If you find yourself getting targeted a lot by Mirana's Elune's Arrow, getting Linken's Sphere would be a smart idea, as it blocks the stun entirely.
Leap (E)
Mirana's wild Frostsaber leaps forward into battle, empowering allies with a ferocious roar upon landing. Speed bonus lasts 10 seconds.
Level Duration Cooldown Mana Cost Casting Range Area of Effect Effects
1 10 seconds 40 seconds 60 N/A 800 630 range, 4% IAS and MS increase
2 10 seconds 35 seconds 55 N/A 800 690 range, 8% IAS and MS increase
3 10 seconds 30 seconds 50 N/A 800 780 range, 12% IAS and MS increase
4 10 seconds 20 seconds 45 N/A 800 840 range, 16% IAS and MS increase
  1. While Leaping, Mirana is moved forth 30 units every 0.025 seconds, thus she has a speed of 1200 while leaping.
  2. The original tooltip in DotA Allstars states that the leap range is 400/450/500/550, but due to a coding typo, the actual distance moved is about 50% farther than stated (630/690/780/840). For more technical information, refer to Talk:Priestess of the Moon.
  3. Leap uses a 0.01 second Wind Walk to dodge any projectiles currently en route to Mirana.
  4. Leap is a basic escape/initiator ability that synergizes very well with the rest of Mirana's abilities. When Mirana first came out Leap made Mirana invulnerable, allowing her to completely evade damage from around half of the nukes in the game. This has recently been changed, but the instant casting time and its ability to go over cliffs make it a reliable escape mechanism.
Moonlight Shadow (W)
Turns Nightshade and all allied heroes invisible. If Invisibility is broken, it gets restored after the fade time during the shadow duration.
Level Duration Cooldown Mana Cost Casting Range Area of Effect Effects
1 7 seconds 160 seconds 200 N/A N/A 2.5 second fade time
2 9 seconds 160 seconds 250 N/A N/A 2.0 second fade time
3 11 seconds 160 seconds 300 N/A N/A 1.5 second fade time
  1. This spell temporarily grants all friendly heroes a modified version of Rikimaru's Permanent Invisiblity.
  2. Moonlight Shadow is a great ability to prevent enemy ganks or doing surprise ganks against the enemy (although the sound made by Moonlight Shadow often gives away surprise ganks). Nevertheless, providing that enemy players don't have Wards or Necronomicon, it is very useful.

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