Thursday, September 24, 2009

Sacred Warrior


Background Story
The Trolls of the Darkspear tribe, long since exiled from their ancestral lands in Stranglethorn Vale, are considered by many to be the most savage race of creatures to ever grace the battlefield. This reputation is well earned by their Sentinel representative Huskar, who's abilities revolve around shortening his own lifespan to spear his foes to burning pieces. Considered a blessed martyr by his people, the Sacred Warrior is not afraid of death, and will even run towards it willingly, sometimes desperately, in order to bring the Undead Scourge to an end.

Premium Arts
Nothing found
Fan Arts
Nothing found
Hero Stats
Name: Huskar Strength*: 18 + 2.4
Affiliation: Sentinel Agility: 20 + 2.4
Damage: 39 - 48 Intelligence: 18 + 1.5
Movespeed: 300 HP: 492
Range: 400 (ranged) Mana: 234
Attack Time: 1.33 (+20%)
Armor: 1.8
Huskar is the only Strength-type hero that is ranged. He has a very good lane control and can be both a DPSer and a tank.
Inner Vitality (V)
Magically unlocks the potential regenerative power within a target unit, healing its life force based upon its primary attribute. If the target is below 40% it will heal faster.
Level Duration Cooldown Mana Cost Casting Range Area of Effect Effects
1 16 seconds 25 seconds 170 400 N/A 5(15)% of main attrib + 2 hp regen per sec
2 16 seconds 25 seconds 170 400 N/A 10(30)% of main attrib + 4 hp regen per sec
3 16 seconds 25 seconds 170 400 N/A 15(45)% of main attrib + 6 hp regen per sec
4 16 seconds 25 seconds 170 400 N/A 20(60)% of main attrib + 8 hp regen per sec
  1. It stacks with itself additively when used multiple times on one target.
  2. The value in parentheses is the percentage of the main attribute used when the target has less than 40% of its maximum health.
  3. The rejuvenation is not removed by Purge.
  4. The heal is dynamic, which means that if the target drops below 40% health while affected by Inner Vitality, the spell will consequently heal more HP. Likewise, if the target goes above 40% health while Inner Vitality is in effect, the lesser heal will take effect.
Burning Spear (R)
Using his own life force to set them aflame, the Sacred Warrior can cause his spears to deal stackable damage over time as they impact the foe.
Level Duration Cooldown Mana Cost Casting Range Area of Effect Effects
1 6 seconds 0 seconds 0 mana N/A N/A 6 damage per second
2 6 seconds 0 seconds 0 mana N/A N/A 8 damage per second
3 6 seconds 0 seconds 0 mana N/A N/A 10 damage per second
4 6 seconds 0 seconds 0 mana N/A N/A 12 damage per second
  1. This skill is considered an Orb Effect when used or while in Autocast. Orb effects do not stack.
  2. It stacks with itself additively when used multiple times on one target. Stacks up to 5 times.
  3. Cannot cast if Huskar's HP is lower than 100.
  4. Huskar loses 15 HP each time he uses this skill. Huskar only loses HP the moment the attack hits the enemy.
  5. The HP lost with each attack is unreduced and does not disable Kelen's Dagger and consumables like Clarity Potion.
  6. The Damage Over Time is not removed by Purge.
  7. Burning Spear deals Magical damage which is reduced by the target's Spell Resistance and is blocked by Spell Immunity.
Berserker's Blood
Huskar feels each of his wounds and channels the pain, increasing attack speed and damage for each 7% missing health. 7 Max bonuses. First bonus starts at full health.
Level Duration Cooldown Mana Cost Casting Range Area of Effect Effects
1 N/A N/A N/A N/A N/A 2% IAS and 2 Damage
2 N/A N/A N/A N/A N/A 4% IAS and 4 Damage
3 N/A N/A N/A N/A N/A 6% IAS and 6 Damage
4 N/A N/A N/A N/A N/A 8% IAS and 8 Damage

There will be a special effect when Berserker's Blood is stacked at a high level (49% missing health)

Life Break (F)
Huskar reaches into the well of his own life force to heavily damage an enemy. The target takes damage equal to 50% of its hp. Slows target by 50% for 5 seconds. Huskar pays a certain percentage of his hp to cast this.
Level Duration Cooldown Mana Cost Casting Range Area of Effect Effects
1 5 seconds 45 seconds 0 135 N/A 40% of current HP damage to self, 50% of target's current HP to target, 50% slow
2 5 seconds 30 seconds 0 135 N/A 33% of current HP damage to self, 50% of target's current HP to target, 50% slow
3 5 seconds 15 seconds 0 135 N/A 25% of current HP damage to self, 50% of target's current HP to target, 50% slow
  1. The slow is removed by Purge.
  2. The damage is blocked by Spell Immunity.
  3. Life Break deals Magical damage to both Huskar and the target which is reduced by the target's Spell Resistance.

No comments:

Post a Comment

Your Ad Here
Your Ad Here
Your Ad Here