In the valleys of Winterspring, deep within the verdant glades of the Forest of Trees, an elf with the power of the wind makes her home. She joined the Sentinel as a free agent shortly after the War of the Magi. Favored by the Goddess of Wind, Alleria received many blessings. Her arrows fly straight and true, piercing all enemies in a line. She can lace her arrow with wind and bind enemies together by creating ethereal shackles. Her footsteps are hastened by the currents of air. It is known that she can dispatch enemies at blinding speed by releasing a flurry of arrows. She is indeed a worthy enemy of the Scourge.
| Premium Arts | | Nothing found | | Fan Arts |  | | | 7193 views, 9 replies ( view) | | | | | Hero Stats | | Name: Alleria | Strength: 15 + 2.5 | | Affiliation: Sentinel | Agility: 17 + 1.4 | | Damage: 44 - 56 | Intelligence*: 22 + 2.6 | | Movespeed: 295 | HP: 435 | | Range: 600 (ranged) | Mana: 286 | Attack Time: 1.37 (+17%)
| Armor: 1.4 | | | |  | Shackleshot (E) Alleria fires an enchanted arrow using wind magic that binds the target to an enemy unit or tree behind it. | | 1 | 1.5 seconds shackle | 10 seconds | 90 | N/A | N/A | stun for 0.75 seconds, or 1.5 if close to enemy unit or tree | | 2 | 2.25 seconds shackle | 10 seconds | 100 | N/A | N/A | stun for 0.75 seconds, or 2.25 if close to enemy unit or tree | | 3 | 3 seconds shackle | 10 seconds | 110 | N/A | N/A | stun for 0.75 seconds, or 3 if close to enemy unit or tree | | 4 | 3.75 seconds shackle | 10 seconds | 120 | N/A | N/A | stun for 0.75 seconds, or 3.75 if close to enemy unit or tree | - If targeted unit is not near an enemy unit or tree, it will only stun for 0.75 seconds.
- If target unit is bound to an enemy unit, both units will be shackled for the duration.
- Units are prioritized over trees when selecting the second target to be bound. In both cases, the unit or tree with the smallest angular distance from the path of the arrow will be selected.
- The selection area for units is a cone with a radius of 550 and an angle of 60 degrees, originating from the target. The cone is oriented behind the target unit with respect to the position of Windrunner when the arrow is fired.
- The selection area for trees is a square with a side length of 500, oriented behind the target unit with respect to the position of Windrunner when the arrow is fired, with one corner on the target itself. Furthermore, the tree must be within 25 degrees of the line between the position of Windrunner when the arrow was fired and the target's location. In other words, the tree must also be within a cone with an angle of 50 degrees, originating from the target and oriented behind the target with respect to the arrow.
|  | Powershot (R) Windrunner winds up her bow for up to 1 second to perform a single powerful shot. The arrow travels up to 1800 distance, dealing damage and destroying trees in its path. The damaged dealt is greatest to the first target it hits and is reduced by 10% with each other it passes through. | | 1 | N/A | 12 seconds | 90 | 1800 | N/A | Fires an arrow that shoots through targets with 120 initial damage, and 10% reduced damage for each other target hit | | 2 | N/A | 12 seconds | 100 | 1800 | N/A | Fires an arrow that shoots through targets with 200 initial damage, and 10% reduced damage for each other target hit | | 3 | N/A | 12 seconds | 110 | 1800 | N/A | Fires an arrow that shoots through targets with 280 initial damage, and 10% reduced damage for each other target hit | | 4 | N/A | 12 seconds | 120 | 1800 | N/A | Fires an arrow that shoots through targets with 360 initial damage, and 10% reduced damage for each other target hit | - The arrow initially moves at a rate of 3000 units per second.
- Every target hits slows the arrow by 10%, and reduces damage to subsequent targets by 10% as well. Every tree hit slows the arrow by 1%, and reduces damage to subsequent targets by 1% as well.
- The arrow's speed is changed every 0.02 seconds.
- Trees are struck in a 75 Square AOE (i.e. side length 75), while units are selected in a 150 circular AOE from the arrow's position.
|  | Windrunner (W) Imbues her body with the essence of wind, increasing her movement speed by 50% and giving her the ability to evade all physical attacks for a short period of time. Additionally, the gusts of wind around her impairs the movement of nearby enemies, slowing their movement speed in a 300 AoE around her. | | 1 | 2.75 seconds | 30 seconds | 100 | N/A | 300 | Gives complete physical evasion, 50% increased MS, and slows nearby enemies by 8% | | 2 | 3.50 seconds | 25 seconds | 100 | N/A | 300 | Gives complete physical evasion, 50% increased MS, and slows nearby enemies by 16% | | 3 | 4.25 seconds | 20 seconds | 100 | N/A | 300 | Gives complete physical evasion, 50% increased MS, and slows nearby enemies by 24% | | 4 | 5 seconds | 15 seconds | 100 | N/A | 300 | Gives complete physical evasion, 50% increased MS, and slows nearby enemies by 30% | |  | Focus Fire (F) Alleria channels wind throughout her body to surge an excess of adrenaline, giving her maximum attack speed on one target for 10 attacks. Damage is reduced in this state. | | 1 | 20 seconds | 60 seconds | 200 | N/A | N/A | Fires 10 arrows with 50% reduced damage and maximum attack speed at the target | | 2 | 20 seconds | 60 seconds | 300 | N/A | N/A | Fires 10 arrows with 40% reduced damage and maximum attack speed at the target | | 3 | 20 seconds | 60 seconds | 400 | N/A | N/A | Fires 10 arrows with 30% reduced damage and maximum attack speed at the target | - Targeting another unit while this skill is active will remove the effect, even if you go back to attacking the initially targeted unit.
- The reduced damage is achieved by granting the target a temporary form of Pseudo-Evasion which heals the unit prior to actually being damaged by Windrunner. This means that if the target is at full HP, they will take full damage from that attack. Only damage from Windrunner is partially healed, other sources of damage are unaffected.
- The arrow counter only increases for normal attacks, but all damage that Windrunner deals to the target will be reduced until the buff ends, such as from Dagon or Radiance.
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