Thursday, September 24, 2009

Phantom Lancer


Background Story
Although his true name is unknown to his allies, Azwraith's assigned name tells you enough. Like the Angel of Death, Azrael, he fights to rid the world of those who choose to embrace undeath. He is able to appear and disappear at will like a wraith, often appearing in many places at once. Azwraith is more than capable of dispatching the undead using his lance, each blow sending them closer to the spirit-realm. This lance is the source of his astounding ability to duplicate himself, whenever it draws blood he can use their life to create weaker copies of himself.

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Hero Stats
Name: Azwraith Strength: 18 + 2
Affiliation: Sentinel Agility*: 23 + 2.8
Damage: 45 - 67 Intelligence: 21 + 2
Movespeed: 290 HP: 492
Range: 100 (melee) Mana: 273
Attack Time: 1.38 (+23%)
Armor: 3.2
Spirit Lance
Throws a magical spirit from his lance at a target damaging it and slowing it down for 3 seconds. An illusion is created attacking the target.
Level Duration Cooldown Mana Cost Casting Range Area of Effect Effects
1 3 seconds 7 seconds 125 750 N/A Deals 100 damage and Cripples for 10%. Illusion lasts 2 seconds.
2 3 seconds 7 seconds 130 750 N/A Deals 150 damage and Cripples for 20%. Illusion lasts 4 seconds.
3 3 seconds 7 seconds 135 750 N/A Deals 200 damage and Cripples for 30%. Illusion lasts 6 seconds.
4 3 seconds 7 seconds 140 750 N/A Deals 250 damage and Cripples for 40%. Illusion lasts 8 seconds.
  1. This skill creates an illusion.
  2. The slow will be blocked by Linken's Sphere, but the damage would still be dealt and the cooldown still triggers.
  3. Spirit Lance deals Magical damage which is reduced by the target's Spell Resistance and is blocked by Spell Immunity.
  4. Azwraith's illusions throw a fake Spirit Lance when the real one casts it. This casting is merely an animation and will not affect the illusions' attacks.
  5. The illusion appears next to the target enemy and is ordered to attack the target upon creation.
  6. The illusion deals 25% damage and takes 400% damage.
Doppelwalk
Allows the Phantom Lancer to become invisible for a period of time, leaving behind a duplicate of himself to confuse enemies. 10% movement bonus at all levels.
Level Duration Cooldown Mana Cost Casting Range Area of Effect Effects
1 8 seconds 30 seconds 150 N/A N/A Allows the Phantom Lancer to become invisible, leaving behind an illusion
2 8 seconds 25 seconds 120 N/A N/A Allows the Phantom Lancer to become invisible, leaving behind an illusion
3 8 seconds 20 seconds 90 N/A N/A Allows the Phantom Lancer to become invisible, leaving behind an illusion
4 8 seconds 15 seconds 60 N/A N/A Allows the Phantom Lancer to become invisible, leaving behind an illusion
  1. Activating this skill is much the same as other Wind Walk abilities, except that an illusion will be left behind. This illusion will immediately attempt to move to a point 600 units away in the direction that the Phantom Lancer is facing.
  2. The Doppelwalk illusion deals 25% damage and take 400% damage.
  3. The Doppelwalk illusion lasts for 20 seconds.
Juxtapose
Whenever the Phantom Lancer attacks he will randomly create a duplicate of himself. Limit of 5 images. Duplicates last 15 seconds.
Level Duration Cooldown Mana Cost Casting Range Area of Effect Effects
1 15 seconds N/A N/A N/A N/A 3% chance.
2 15 seconds N/A N/A N/A N/A 6% chance.
3 15 seconds N/A N/A N/A N/A 9% chance.
4 15 seconds N/A N/A N/A N/A 12% chance.
  1. The Juxtapose illusions deal 25% damage and take 400% damage.
  2. Azwraith can't create images while having Spell Immunity.
  3. Juxtapose triggers at the START of every attack, not when you actually attack. Therefore, like Twin Head Dragon's Auto Fire, spamming S (hotkey of Stop) stops Azwraith from attacking but only cancels the point of damaging the target, but gives you a chance to create an image for every attack canceled.
  4. The five image limit only applies to illusions created through Juxtapose and Phantom Edge. Spirit Lance, Doppelwalk, and Manta Style image creation will occur nonetheless.
Phantom Edge
Gives the Phantom Lancer an edge in combat by increasing Juxtapose's image generation and increasing magic resistance. Additionally, it enables his images to generate their own images.
Level Duration Cooldown Mana Cost Casting Range Area of Effect Effects
1 N/A N/A N/A N/A N/A 10% magic resistance. 3% chance illusions will duplicate, 2% increase in Juxtapose.
2 N/A N/A N/A N/A N/A 15% magic resistance. 5% chance illusions will duplicate, 4% increase in Juxtapose.
3 N/A N/A N/A N/A N/A 20% magic resistance. 7% chance illusions will duplicate, 6% increase in Juxtapose.
  1. Damage Reduction from the magic resistance stacks with diminishing returns.

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