The result of a collapsed star entombed within a field of elemental magic, Darchrow is one of the most dangerous beings in existence, consuming hundreds of worlds into the void of his hate and hunger. Now serving the Sentinel for an unknown purpose, Darchrow turns his hatred upon the Undead Scourge, yet is not above using his own allies as portals for his own servants to come through. Capable of manipulating both void and shadow in combat, his greatest pleasure is to release the oblivion within him upon the world, creating an abyss that draws enemies ever closer to destruction.
| Premium Arts |  | | | 4079 views, 2 replies ( view) | | | Fan Arts |  | | | 2486 views, 1 replies ( view) |  | | | 3452 views, 1 replies ( view) | | | | | Hero Stats | | Name: Darchrow | Strength: 17 + 2.1 | | Affiliation: Sentinel | Agility: 14 + 1 | | Damage: 42 - 48 | Intelligence*: 20 + 3.4 | | Movespeed: 300 | HP: 473 | | Range: 500 (ranged) | Mana: 260 | Attack Time: 1.49 (+14%)
| Armor: 4.0 | | | | A Support Hero specializing in disabling the enemy team while dishing out massive AoE damage.  | Malefice Focuses Darchrow's hatred on a target, causing it to take damage over time and become repeatedly stunned. | | 1 | 2 seconds | 15 seconds | 110 | 600 | N/A | 30 damage every 2 seconds | | 2 | 4 seconds | 15 seconds | 130 | 600 | N/A | 40 damage every 2 seconds | | 3 | 4 seconds | 15 seconds | 150 | 600 | N/A | 65 damage every 2 seconds | | 4 | 6 seconds | 15 seconds | 160 | 600 | N/A | 80 damage every 2 seconds | - Malefice stuns the target for 0.6 seconds every 2 seconds.
- The damage on first stun is blocked by Linken's Sphere, stun still takes effect, remaining stuns continue and Linken's Sphere's cooldown triggers.
- Malefice deals Magical damage which is reduced by the target's Spell Resistance and is blocked by Spell Immunity.
- If the target afflicted with Malefice goes out of Enigma's sight range, the stuns are lost.
|  | Conversion Splits a friendly creep into 3 malevolent aspects of itself, coming under your control. | | 1 | 30 seconds | 15 seconds | 125 | 700 | N/A | Spawns 3 Lesser Eidolons | | 2 | 30 seconds | 15 seconds | 125 | 700 | N/A | Spawns 3 Eidolons | | 3 | 30 seconds | 15 seconds | 125 | 700 | N/A | Spawns 3 Greater Eidolons | | 4 | 30 seconds | 15 seconds | 125 | 700 | N/A | Spawns 3 Dire Eidolons | - Conversion can only target level 5 and below creeps.
- See Eidolons for more details.
|  | Midnight Pulse Steeps an area in dark magic, causing all opponents who dare enter to take damage. | | 1 | 8 seconds | 25 seconds | 135 | 500 | 400 | 3% max life lost per second | | 2 | 8 seconds | 25 seconds | 150 | 500 | 400 | 4% max life lost per second | | 3 | 8 seconds | 25 seconds | 165 | 500 | 400 | 5% max life lost per second | | 4 | 8 seconds | 25 seconds | 180 | 500 | 400 | 6% max life lost per second | - Midnight Pulse deals Magical damage which is reduced by the target's Spell Resistance.
- The damage is not blocked by Spell Immunity.
- Midnight Pulse is one of the few abilities in DotA that can destroy trees.
|  | Black Hole Summons the powers from the darkest abyss, creating a vortex that sucks all nearby enemies closer, dealing damage. | | 1 | 4 seconds | 200 seconds | 200 | 250 | 400 (Pull AoE) / 500 (Low Damage AoE) / 150 (Close Damage AoE) | 30 damage at range, 60 damage close up | | 2 | 4 seconds | 190 seconds | 300 | 250 | 400 (Pull AoE) / 500 (Low Damage AoE) / 150 (Close Damage AoE) | 50 damage at range, 100 damage close up | | 3 | 4 seconds | 180 seconds | 400 | 250 | 400 (Pull AoE) / 500 (Low Damage AoE) / 150 (Close Damage AoE) | 70 damage at range, 140 damage close up | - This skill is a channeling spell.
- Black Hole prevent all affected units from using any spells, not items.
- Black Hole deals Magical damage which is reduced by the target's Spell Resistance.
- The damage is blocked by Spell Immunity but he would still get sucked in.
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