Thursday, September 24, 2009

Enigma


Background Story
The result of a collapsed star entombed within a field of elemental magic, Darchrow is one of the most dangerous beings in existence, consuming hundreds of worlds into the void of his hate and hunger. Now serving the Sentinel for an unknown purpose, Darchrow turns his hatred upon the Undead Scourge, yet is not above using his own allies as portals for his own servants to come through. Capable of manipulating both void and shadow in combat, his greatest pleasure is to release the oblivion within him upon the world, creating an abyss that draws enemies ever closer to destruction.

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Hero Stats
Name: Darchrow Strength: 17 + 2.1
Affiliation: Sentinel Agility: 14 + 1
Damage: 42 - 48 Intelligence*: 20 + 3.4
Movespeed: 300 HP: 473
Range: 500 (ranged) Mana: 260
Attack Time: 1.49 (+14%)
Armor: 4.0
A Support Hero specializing in disabling the enemy team while dishing out massive AoE damage.
Malefice
Focuses Darchrow's hatred on a target, causing it to take damage over time and become repeatedly stunned.
Level Duration Cooldown Mana Cost Casting Range Area of Effect Effects
1 2 seconds 15 seconds 110 600 N/A 30 damage every 2 seconds
2 4 seconds 15 seconds 130 600 N/A 40 damage every 2 seconds
3 4 seconds 15 seconds 150 600 N/A 65 damage every 2 seconds
4 6 seconds 15 seconds 160 600 N/A 80 damage every 2 seconds
  1. Malefice stuns the target for 0.6 seconds every 2 seconds.
  2. The damage on first stun is blocked by Linken's Sphere, stun still takes effect, remaining stuns continue and Linken's Sphere's cooldown triggers.
  3. Malefice deals Magical damage which is reduced by the target's Spell Resistance and is blocked by Spell Immunity.
  4. If the target afflicted with Malefice goes out of Enigma's sight range, the stuns are lost.
Conversion
Splits a friendly creep into 3 malevolent aspects of itself, coming under your control.
Level Duration Cooldown Mana Cost Casting Range Area of Effect Effects
1 30 seconds 15 seconds 125 700 N/A Spawns 3 Lesser Eidolons
2 30 seconds 15 seconds 125 700 N/A Spawns 3 Eidolons
3 30 seconds 15 seconds 125 700 N/A Spawns 3 Greater Eidolons
4 30 seconds 15 seconds 125 700 N/A Spawns 3 Dire Eidolons
  1. Conversion can only target level 5 and below creeps.
  2. See Eidolons for more details.
Midnight Pulse
Steeps an area in dark magic, causing all opponents who dare enter to take damage.
Level Duration Cooldown Mana Cost Casting Range Area of Effect Effects
1 8 seconds 25 seconds 135 500 400 3% max life lost per second
2 8 seconds 25 seconds 150 500 400 4% max life lost per second
3 8 seconds 25 seconds 165 500 400 5% max life lost per second
4 8 seconds 25 seconds 180 500 400 6% max life lost per second
  1. Midnight Pulse deals Magical damage which is reduced by the target's Spell Resistance.
  2. The damage is not blocked by Spell Immunity.
  3. Midnight Pulse is one of the few abilities in DotA that can destroy trees.
Black Hole
Summons the powers from the darkest abyss, creating a vortex that sucks all nearby enemies closer, dealing damage.
Level Duration Cooldown Mana Cost Casting Range Area of Effect Effects
1 4 seconds 200 seconds 200 250 400 (Pull AoE) / 500 (Low Damage AoE) / 150 (Close Damage AoE) 30 damage at range, 60 damage close up
2 4 seconds 190 seconds 300 250 400 (Pull AoE) / 500 (Low Damage AoE) / 150 (Close Damage AoE) 50 damage at range, 100 damage close up
3 4 seconds 180 seconds 400 250 400 (Pull AoE) / 500 (Low Damage AoE) / 150 (Close Damage AoE) 70 damage at range, 140 damage close up
  1. This skill is a channeling spell.
  2. Black Hole prevent all affected units from using any spells, not items.
  3. Black Hole deals Magical damage which is reduced by the target's Spell Resistance.
  4. The damage is blocked by Spell Immunity but he would still get sucked in.

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