Thursday, September 24, 2009

Tinker


Background Story
Goblin engineering was always innovative, but Boush brought it to such extreme that most refuse to believe that his powers lie in machine and rather think that he fights with magic. He can shoot focused light and homing projectiles as powerful and as flashy as most destructive Elven Arcane spells. It is said that not even best Necromancers can raise armies comparable to seemingly endless amount of clockwork goblins that Boush can easily summon. And while some refuse to believe in his machinery skills and other call him the master artist of engineering, none can deny the destructive force of his goblin.

Premium Arts
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Fan Arts
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Hero Stats

Name: Boush
Strength: 17 + 2
Affiliation: Sentinel Agility: 13 + 1.2
Damage: 49 - 55 Intelligence*: 27 + 2.2
Movespeed: 305 HP: 473
Range: 500 (ranged) Mana: 351
Attack Time: 1.7 (+13%) Armor: 2.9
Tinker is a very good lane controller and has a combo that most heroes can’t take. He has the most powerful single-target non-ultimate spell, Laser.
Laser
Fires an intense beam of light at a target, dealing damage and blinding all in the area for 9 seconds. Deals precise damage.
Level Duration Cooldown Mana Cost Casting Range Area of Effect Effects
1 9 seconds on Heroes(18 seconds on creeps) 14 seconds 95 550 250 80 damage, 10% miss
2 9 seconds on Heroes(18 seconds on creeps) 14 seconds 120 550 250 160 damage, 15% miss
3 9 seconds on Heroes(18 seconds on creeps) 14 seconds 145 550 250 240 damage, 20% miss
4 9 seconds on Heroes(18 seconds on creeps) 14 seconds 170 550 250 320 damage, 25% miss
  1. Doesn't work on decrepified units.
  2. Laser deals Pure damage which is unreduced by anything and is blocked by spell immunity.
  3. The damage is dealt immediately when the spell is cast, while the miss chance is applied when the Laser actually hits.
Heat Seeking Missile
The Tinker fires a rocket at the nearest visible enemy hero. Range of 2500.
Level Duration Cooldown Mana Cost Casting Range Area of Effect Effects
1 N/A 25 seconds 120 N/A 2500 100 damage, 1 target
2 N/A 25 seconds 140 N/A 2500 175 damage, 1 target
3 N/A 25 seconds 160 N/A 2500 250 damage, 2 targets
4 N/A 25 seconds 180 N/A 2500 325 damage, 2 targets
  1. Doesn't work on decrepefied units.
  2. Heat Seeking Missile deals Magical damage which is reduced by the target's Spell Resistance and is blocked by spell immunity.
March of the Machines
Calls in hordes of robotic goblins to destroy your enemies.
Level Duration Cooldown Mana Cost Casting Range Area of Effect Effects
1 5 seconds 35 seconds 145 300 900 16 damage/goblin
2 5 seconds 35 seconds 150 300 900 24 damage/goblin
3 5 seconds 35 seconds 165 300 900 32 damage/goblin
4 5 seconds 35 seconds 190 300 900 40 damage/goblin
  1. Each goblin has a collision size of 50 which deals damage in a 150 AoE.
  2. The "goblins" are not selectable units.
  3. March of the Machines deals Magical damage which is reduced by the target's Spell Resistance but goes through spell immunity.
Rearm
Instantly reloads the Tinker's weapons
Level Duration Cooldown Mana Cost Casting Range Area of Effect Effects
1 N/A N/A 150 N/A N/A 3 seconds to rearm
2 N/A N/A 250 N/A N/A 2 seconds to rearm
3 N/A N/A 350 N/A N/A 1 seconds to rearm
  1. Canceling Rearm still makes you lose Mana.
  2. Does not refresh the items Helm of the Dominator, Arcane Ring, Necronomicon, Midas and Refresher Orb

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