Thursday, September 24, 2009

Faerie Dragon


Background Story
In Sentinel's search for heroes to aid them in the war against the Scourge, they discovered the lost lands of the mystical Faerie Dragons. Upon explaining the conflict to the Faerie Queen of Agrace, she sent forth Puck, a personal guardian, to turn the tides of war. Despite his small size and mischievous personality, the little dragon soon proved to pack more than his fair share of power on the battlefield, blasting through the enemy ranks with balls of magic, faerie dust, and the capability to stupefy an entire army with nothing more than his imagination. His foes all learned the hard way that size matters not in combat, and that appearances are, ultimately, deceiving.

Premium Arts
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Fan Arts
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Hero Stats
Name: Puck Strength: 15 + 1.7
Affiliation: Sentinel Agility: 22 + 1.7
Damage: 38 - 49 Intelligence*: 25 + 2.4
Movespeed: 295 HP: 435
Range: 550 (ranged) Mana: 325
Attack Time: 1.39 (+22%)
Armor: 2.1
Puck has quickly established himself in the competitive scene, due to his powerful AoE combo of Illusory Orb, Waning Rift, and Dream Coil, allowing him to initiate a battle with devastating effectiveness, quite literally on par with Earthshaker and Sand King. In addition, Illusory Orb serves as a pseudo-blink, and, along with Phase Shift, makes him very difficult to kill despite his low Hit Points.
As of v6.52, there is a 1/8 chance that his name would appear as "Puck!" when picked.
Illusory Orb (R)
Sends a magic orb flying down a straight path damaging everything in its way. At any time during the life of the orb the Faerie Dragon may teleport up to it, taking its place.
Level Duration Cooldown Mana Cost Casting Range Area of Effect Effects
1 N/A 15 seconds 125 3000 225 Deals 70 damage
2 N/A 15 seconds 125 3000 225 Deals 140 damage
3 N/A 15 seconds 125 3000 225 Deals 210 damage
4 N/A 15 seconds 125 3000 225 Deals 280 damage
  1. Illusory Orb reaches up to 1800 distance.
  2. The Illusory Orb moves with 600 movespeed.
  3. This skill is not blocked by Linken's Sphere.
  4. Illusory Orb deals Magical damage which is reduced by the target's Spell Resistance and is blocked by Spell Immunity.
  5. Puck learns Ethereal Jaunt when this skill is learned.
Ethereal Jaunt (E)
Shifts into the Illusory Orb.
Duration Cooldown Mana Cost Casting Range Area of Effect Effects
N/A 0 seconds 25 N/A N/A Shifts into the Illusory Orb
  1. Immediately teleports Puck to the position of the Illusory Orb.
  2. Does not work if there are 2 or more Illusory Orbs at the same time.
Waning Rift (W)
Releases Puck's mystical faerie dust around him dealing damage and silencing enemies.
Level Duration Cooldown Mana Cost Casting Range Area of Effect Effects
1 0.1 seconds 20 seconds 100 N/A 400 Deals 60 damage and Silence
2 1.0 seconds 20 seconds 110 N/A 400 Deals 120 damage and Silences
3 2.0 seconds 20 seconds 120 N/A 400 Deals 180 damage and Silences
4 3.0 seconds 20 seconds 130 N/A 400 Deals 240 damage and Silences
  1. The Silence is removed by Purge.
  2. Waning Rift deals Magical damage which is reduced by the target's Spell Resistance and is blocked by Spell Immunity.
Phase Shift (F)
Shifts the Faerie Dragon out of existence for a brief period, temporarily avoiding any further damage.
Level Duration Cooldown Mana Cost Casting Range Area of Effect Effects
1 0.75 seconds 6 seconds 50 N/A N/A Grant temporary invulnerability
2 1.50 seconds 6 seconds 40 N/A N/A Grant temporary invulnerability
3 2.25 seconds 6 seconds 30 N/A N/A Grant temporary invulnerability
4 3.00 seconds 6 seconds 20 N/A N/A Grant temporary invulnerability
  1. Can be used to evade some attacks and spells.
  2. Phaseshift on autocast can evade all damage sources as long as Puck isn't disabled before the damage.
Dream Coil (C)
Puck's powerful imagination engulfs an area, creating coils of volatile magic that damages and stuns enemy unit as it latches on to them. Stretching the coils beyond 600 range causes it to snap and deal additional damage and stun time.
Level Duration Cooldown Mana Cost Casting Range Area of Effect Effects
1 0.5 seconds (Initial) / 1.50 seconds (Coil Break) 85 seconds 100 750 400 / 600* 100 Initial and Coil Break damage and stun
2 0.5 seconds (Initial) / 2.25 seconds (Coil Break) 85 seconds 150 750 400 / 600* 200 Initial and Coil Break damage and stun
3 0.5 seconds (Initial) / 3.00 seconds (Coil Break) 85 seconds 200 750 400 / 600* 300 Initial and Coil Break damage and stun

* When an affected enemy unit moves over 600 range around the Coil, he would get the Coil Break damage and stun.

  1. Both the Initial and Coil Break stun can be blocked by Linken's Sphere. Since Linken's Sphere will be on cooldown after being hit by the Initial stun, the carrier of it would be stunned by the Coil Break stun unless the Linken's Sphere was refreshed.
  2. Dream Coil deals Magical damage which is reduced by the target's Spell Resistance and is blocked by Spell Immunity.

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