Thursday, September 24, 2009

Shadow Shaman


Background Story
Once a gifted troll witch doctor, young Rhasta was well versed with the secrets of voodoo magic. When the war between the Sentinel and the Scourge began, Rhasta, then a Shadow Hunter, offered his allegiance to the Sentinels to vanquish the Scourge once and for all. While he was gifted as a witch doctor, Rhasta is a genius as a shadow hunter, exceeding his master by mastering the art of summoning multiple serpent wards, binding enemies for a short time and casting elemental lightning to several units.

Premium Arts
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Fan Arts
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Hero Stats
Name: Rhasta Strength: 16 + 1.6
Affiliation: Sentinel Agility: 16 + 1.6
Damage: 42 - 49 Intelligence*: 21 + 3
Movespeed: 285 HP: 454
Range: 500 (ranged) Mana: 273
Attack Time: 1.47 (+16%)
Armor: 1.2
Rhasta is a very decent disabler.
Forked Lightning (R)
Calls forth a cone of lightning, hitting multiple enemy units for damage.
Level Duration Cooldown Mana Cost Casting Range Area of Effect Effects
1 N/A 10 seconds 95 600 200 75 damage to 3 targets
2 N/A 10 seconds 105 600 200 150 damage to 4 targets
3 N/A 10 seconds 135 600 200 225 damage to 6 targets
4 N/A 10 seconds 160 600 200 300 damage to 7 targets
  1. If you cast this skill on the unit with a Linken's Sphere, this skill will be blocked and will not affect nearby enemy units in the AoE.
  2. If you cast this skill on a unit without Linken's Sphere but another unit in the AoE has one, Linken's Sphere will not trigger.
  3. Forked Lightning deals Magical damage which is reduced by the target's Spell Resistance and is blocked by Spell Immunity.
Voodoo (D)
Transforms an enemy unit into a random critter, disabling special abilities.
Level Duration Cooldown Mana Cost Casting Range Area of Effect Effects
1 1 second 13 seconds 110 500 N/A Turns enemy into critter
2 2 seconds 13 seconds 140 500 N/A Turns enemy into critter
3 3 seconds 13 seconds 170 500 N/A Turns enemy into critter
4 4 seconds 13 seconds 200 500 N/A Turns enemy into critter
  1. This skill instantly kills Illusions.
  2. This is removed by Purge.
  3. See Hex for more information.
Shackles (E)
Magically binds a target enemy, so that it cannot move or attack.
Level Duration Cooldown Mana Cost Casting Range Area of Effect Effects
1 2.50 seconds 16 seconds 110 400 N/A Completely disable target, deals 40 damage per second
2 3.25 seconds 16 seconds 130 400 N/A Completely disable target, deals 40 damage per second
3 4.00 seconds 16 seconds 155 400 N/A Completely disable target, deals 40 damage per second
4 4.75 seconds 16 seconds 185 400 N/A Completely disable target, deals 40 damage per second
  1. This is a channeling skill. Ordering another action or getting interrupted will cancel the disable.
  2. This skill is blocked by Linken's Sphere.
  3. Shackles deals Magical damage which is reduced by the target's Spell Resistance and is blocked by Spell Immunity.
Mass Serpent Ward (W)
Summons 8 immobile Serpentine Wards (12 wards with Aghanim's Scepter) to attack enemies. The wards are immune to magic.
Level Duration Cooldown Mana Cost Casting Range Area of Effect Effects
1 45 seconds 100 seconds 200 300 (400 with Scepter) N/A Summons Multiple Serpent Wards
2 45 seconds 80 seconds 350 300 (400 with Scepter) N/A Summons Multiple Serpent Wards
3 45 seconds 60 seconds 600 300 (400 with Scepter) N/A Summons Multiple Serpent Wards

The Serpent Ward has Spell Immunity, Splash Attack and Marker. Marker skill makes this unit immune to most triggered abilities such as Faceless Void's Chronosphere.

The Splash Damage is as follows:

  1. Level 1 Serpent Wards deal 100% of their damage as splash in a 50 AoE, 40% of their damage in a 75 AOE, and 20% of their damage in a 150 AOE.
  2. Level 2 Serpent Wards deal 100% of their damage as splash in a 75 AoE, 40% of their damage in a 100 AOE, and 20% of their damage in a 200 AOE.
  3. Level 3 Serpent Wards deal 100% of their damage as splash in an 85 AoE, 40% of their damage in a 110 AOE, and 20% of their damage in a 220 AOE.

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