Kardel Sharpeye is a testament to his name and race. Using only his finely honed skills of marksmanship and his trusty rifle, he systematically destroys his opponents from afar. Taking great care to aim for the most vulnerable of areas, he is capable of severely injuring an opponent, and with a little extra time, has been known to simply dispose of an enemy in a single shot. His rifle is equipped with a secondary barrel, capable of launching a short burst of shrapnel at close range, causing massive damage.
| Premium Arts |  | | | 4079 views, 2 replies ( view) | | | Fan Arts |  | | | 2383 views, 20 replies ( view) |  | | | 1114 views, 0 replies ( view) |  | | | 4499 views, 6 replies ( view) |  | | | 7125 views, 7 replies ( view) | | | | | Hero Stats | | Name: Kardel Sharpeye | Strength: 16 + 1.7 | | Affiliation: Sentinel | Agility*: 21 + 2.9 | | Damage: 36 - 42 | Intelligence: 15 + 2.6 | | Movespeed: 290 | HP: 454 | | Range: 550 (ranged) | Mana: 195 | Attack Time: 1.40 (+21%)
| Armor: 1.9 | | | | Kardel could've been one of the best DPS heroes but his poor HP, low movespeed and lack of disable or escape mechanism makes him very vulnerable against nukers. He also has the longest attack range in the game. His bullet travel at a speed of 3000, while for most other ranged heroes it's 900.  | Scattershot (C) Fires a ball full of shrapnel into the air. which promptly explodes, showering the target area in explosive pellets, each doing 20-35 physical damage in a 200 AoE. | | 1 | N/A | 13 seconds | 120 | 900 | 360 / 200* | 8 Pellets | | 2 | N/A | 13 seconds | 120 | 900 | 360 / 200* | 12 Pellets | | 3 | N/A | 13 seconds | 120 | 900 | 360 / 200* | 16 Pellets | | 4 | N/A | 13 seconds | 120 | 900 | 360 / 200* | 20 Pellets | *There is a chance that a pellet will land anywhere in the target 360 AoE while each pellet will deal damage in a 200 AoE around the place where it landed. - The pellets deal Piercing damage, which means that they are more effective against creeps than heroes. Scattershot at Level 4 can instantly kill full-health ranged creeps.
- Scattershot grants vision in a 400 AoE at the area targeted for 1.5/2.0/2.5/3.0 seconds.
- Scatter Shot deals Normal damage which is reduced by the target's Armor and is blocked by Stout Shield, Vanguard and Kraken Shell.
|  | Headshot (O) A shot to the head deals bonus damage and stuns for a short duration. | | 1 | 0.01 second | N/A | N/A | N/A | N/A | 25% chance to deal 30 damage and ministun | | 2 | 0.1 second | N/A | N/A | N/A | N/A | 30% chance to deal 30 damage and ministun | | 3 | 0.2 second | N/A | N/A | N/A | N/A | 35% chance to deal 40 damage and ministun | | 4 | 0.2 second | N/A | N/A | N/A | N/A | 40% chance to deal 50 damage and ministun | - Headshot is considered a Ranged Bash.
- The damage type is Hero physical damage, that means it's not blockable by spell immunity and it's reduced by Fortified (Armor Type) and armor value.
- The stun, however, is blockable by spell immunity.
- Headshot will trigger Linken's Sphere's disentangle and cooldown, allowing you to then Assassinate an enemy hero with Linken's Sphere.
- Headshot works on your own creep, which is excellent for denying.
|  | Take Aim (E) Kardel uses his dwarf engineering skills to make modifications to his rifle, enhancing the range of his rifle. | | 1 | N/A | N/A | N/A | N/A | N/A | Adds 55 range | | 2 | N/A | N/A | N/A | N/A | N/A | Adds 110 range | | 3 | N/A | N/A | N/A | N/A | N/A | Adds 165 range | | 4 | N/A | N/A | N/A | N/A | N/A | Adds 220 range | - At level 4 this skill makes your range 770. But to be able to shoot outside of Tower's range, you only need level 3 Take Aim.
- Some people have argued that getting Level 4 Take Aim too early will give you problems with getting Experience. This is not very true but it can happen. The Experience AoE is 1000 and your range is only 770. But when you are shooting the melee creeps from 770 away, the ranged creep will probably be outside your EXP range.
|  | Assassinate (T) Take time to draw a bead, and then deal a large amount of damage to the target at a huge range. | | 1 | N/A | 20 seconds | 175 | 1500 | N/A | Deals 355 damage | | 2 | N/A | 15 seconds | 275 | 2000 | N/A | Deals 505 damage | | 3 | N/A | 10 seconds | 375 | 2500 | N/A | Deals 655 damage | - Damage Type is Magic meaning that it's reduced by spell resistance.
- Assassinate deals a ministun to the target upon impact.
- Targeted enemy hero will have a buff status on its hero status saying that he’s about to be assassinated.
- When you’re invisible and you cast Assassinate, you will remain invisible until the last moment before your bullet fires.
- Assassinate has a semi-true sight effect, which means you can target a wind walking away hero and it will still hit him. Note that neither you or your allies can see the enemy, only the spell does.
- You must actually have vision of the hero to be able to cast it. This means either one of your ally / creep must be within range of that hero or you can plant observer wards to give you advantage.
- Linken's Sphere completely blocks Assassinate.
- Just like any other ultimate, you can target an enemy with activated BKB but it will deal zero damage. The ministun still happens though.
| | |
No comments:
Post a Comment