| Premium Arts |  | | | 4079 views, 2 replies ( view) |  | | | 2947 views, 2 replies ( view) | | | Fan Arts |  | | | 2482 views, 0 replies ( view) |  | | | 3176 views, 2 replies ( view) | | | | | Hero Stats | | Name: Yurnero | Strength: 20 + 1.9 | | Affiliation: Sentinel | Agility*: 20 + 2.85 | | Damage: 44 - 48 | Intelligence: 14 + 1.4 | | Movespeed: 305 | HP: 530 | | Range: 100 (melee) | Mana: 182 | Attack Time: 1.42 (+20%)
| Armor: 3.8 | | | | Yurnero is a DPS hero who is remarkably strong throughout the entire game, as opposed to many other Agility heroes. His Blade Fury is easily capable of killing enemy heroes early game with the combination of any other disable, and also allows him to escape readily with its Magic Immunity; in contrast, Healing Ward has the most potential of any healing ability in DotA, but is only truly effective late game. His most famous skill, however, is his Ultimate Omnislash, which can singlehandedly kill one or two enemy heroes if they're caught alone.  | Blade Fury Causes a bladestorm of destructive force around Yurnero, rendering him immune to magic and dealing damage to nearby enemy units. | | 1 | 5 seconds | 30 seconds | 110 | N/A | 250 | Deals 80 damage per second | | 2 | 5 seconds | 30 seconds | 110 | N/A | 250 | Deals 100 damage per second | | 3 | 5 seconds | 30 seconds | 110 | N/A | 250 | Deals 120 damage per second | | 4 | 5 seconds | 30 seconds | 110 | N/A | 250 | Deals 140 damage per second | - Yurnero attacks units while in Bladefury. His attacks deal 0 damage to all affected units and full attack damage to all unaffected units and Buildings. Orb Effects, Bashes and Cleave still take effect in these attacks.
- Yurnero may Teleport with Boots of Travel or Scroll of Town Portal while in Blade Fury, allowing him to flee without fear of being interrupted. You can also use Blade Fury while teleporting with Boots of Travel without canceling the teleportation.
- Blade Fury deals Magical damage which is reduced by the target's Spell Resistance and is blocked by Spell Immunity.
|  | Healing Ward Summons a Healing Ward that heals all nearby allied units' life. | | 1 | 25 seconds | 75 seconds | 140 | 350 | 500 | Heals 1% of hit points per second | | 2 | 25 seconds | 75 seconds | 140 | 350 | 500 | Heals 2% of hit points per second | | 3 | 25 seconds | 75 seconds | 140 | 350 | 500 | Heals 3% of hit points per second | | 4 | 25 seconds | 75 seconds | 140 | 350 | 500 | Heals 4% of hit points per second | - The ward can move with a movespeed of 150.
|  | Blade Dance Yurnero's cunning blade gives him a chance to deal double damage on each attack. | | 1 | N/A | N/A | N/A | N/A | N/A | 10% chance | | 2 | N/A | N/A | N/A | N/A | N/A | 18% chance | | 3 | N/A | N/A | N/A | N/A | N/A | 26% chance | | 4 | N/A | N/A | N/A | N/A | N/A | 36% chance | - This skill follows the Critical Strike stacking rule.
|  | Omnislash Yurnero moves around the battlefield, slashing many enemies. Yurnero becomes invulnerable while Omnislashing. The search area is 450 | | 1 | N/A | 130 seconds | 200 | 450 | 450 | Attacks 3 times | | 2 | N/A | 120 seconds | 275 | 450 | 450 | Attacks 5 times | | 3 | N/A | 110 seconds | 350 | 450 | 450 | Attacks 8 times | - The first slash has a ministun.
- The cooldown between slashes is 0.4 seconds.
- The slashes aren't real attacks themselves. Omnislash works by teleporting Yurnero to a certain enemy unit around every 0.4 seconds, playing Yurnero's attack animation (the animation of attack, not Attack Animation), and dealing the slash damage by trigger.
- Each slash deals 150 - 250 Normal Hero damage which is reduced by the target's Armor and is blocked by Stout Shield, Vanguard and Kraken Shell, but not Magic Immunity.
- Linken's Sphere blocks the ministun on the first slash. The damage from the first slash would still be dealt and the other slashes would still occur.
- During an Omnislash period, Yurnero is Invulnerable and Unselectable (if you selected him, a trigger would make you instantly unselect him).
- With enough IAS, Yurnero can 'extra' attack while Omnislashing. If the attack cooldown is short enough so that right before Yurnero is teleported to another unit, he can finish an attack, then this will count as an extra attack (dealing Yurnero's true damage, and applying Orb Effects, Bash and Critical Strike if any).
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