Master of light and mana manipulation, Ezalor was once viewed as a scholar, and was regarded as a powerful mentor to many. However, his defection and betrayal of his allies during the War of the Magi caused him to be sentenced to banishment to the spirit realm for all of eternity. However, knowing of his tremendous power, the Sentinel granted him a corporeal form within the physical realm in exchange for his alliance against the Scourge onslaught. As such, Ezalor carries his duties of supporting his comrades valiantly despite the treacherous past that most know little about.
| Premium Arts | | Nothing found | | Fan Arts | | Nothing found | | | | Hero Stats | | Name: Ezalor | Strength: 16 + 1.8 | | Affiliation: Sentinel | Agility: 15 + 1.6 | | Damage: 38 - 54 | Intelligence*: 22 + 2.8 | | Movespeed: 315 | HP: 454 | | Range: 600 (ranged) | Mana: 286 | Attack Time: 1.48 (+15%)
| Armor: 1.1 | | | |  | Illuminate Channels a ball of positive energy, letting it build up 100 damage per second. When released, it damages all enemies in a line. The distance also improves with channeling time. | | 1 | 2 seconds* | 10 seconds | 150 | 230 | 350 width, 500** distance | Channels up to 200 damage | | 2 | 3 seconds* | 10 seconds | 150 | 230 | 350 width, 600** distance | Channels up to 300 damage | | 3 | 4 seconds* | 10 seconds | 150 | 230 | 350 width, 700** distance | Channels up to 400 damage | | 4 | 5 seconds* | 10 seconds | 150 | 230 | 350 width, 800** distance | Channels up to 500 damage | - * This indicates the maximum channeling time for Illumination.
- ** Maximum distance the shock wave goes.
- Illuminate also damages siege creeps.
- Illuminate doesn't damage buildings and spell immune units.
- The Ball of Light is actually an uncontrollable unit, not a pretty graphic. It's the true caster of the spell.
- Illuminate travels through trees and cliffs.
- Illuminate wakes up sleeping creeps but they won't attack you and go back to sleep as long as you are out of their acquisition range.
- This skill does not trigger Linken's Sphere.
- Illuminate gives gradually extending vision in the area it is "illuminating" as the channeling progresses.
- Illuminate deals Magical damage which is reduced by the target's Spell Resistance and is blocked by Spell Immunity.
|  | Mana Leak Weakens the bond between the physical and magical essences of an enemy. The magical and physical essences will be divided if the target moves, causing the enemy to lose some of their mana. If the enemy lose all its mana, it gets paralyzed while it repairs the bond. | | 1 | 5 seconds (debuff)/1.25 seconds (stun) | 20 seconds | 75 | 1200 | N/A | Drains 3.5% of total Mana Pool per 100 units the target moves; Stun on total mana loss | | 2 | 6 seconds (debuff)/1.55 seconds (stun) | 20 seconds | 75 | 1200 | N/A | Drains 4% of total Mana Pool per 100 units the target moves; Stun on total mana loss | | 3 | 7 seconds (debuff)/1.75 seconds (stun) | 20 seconds | 75 | 1200 | N/A | Drains 4.5% of total Mana Pool per 100 units the target moves; Stun on total mana loss | | 4 | 8 seconds (debuff)/2 seconds (stun) | 20 seconds | 75 | 1200 | N/A | Drains 5% of total Mana Pool per 100 units the target moves; Stun on total mana loss | - Mana Leak buff can be removed by Purge.
- This skill is blocked by Linken's Sphere.
|  | Chakra Magic Channels chakras through a friendly unit, creating a surge of mana. | | 1 | N/A | 19 seconds | 40 | 900 | N/A | Restores 75 mana | | 2 | N/A | 18 seconds | 55 | 900 | N/A | Restores 150 mana | | 3 | N/A | 17 seconds | 70 | 900 | N/A | Restores 225 mana | | 4 | N/A | 16 seconds | 85 | 900 | N/A | Restores 300 mana | - The mana restoration is instant.
|  | Spirit Form Ezalor turns his body luminescent temporarily. His mastery of light become so powerful that he can freely cast Illuminate without channeling, cast a brilliant light that blinds foes, and a teleport allies from anywhere to his side at light speed. | | 1 | 40 seconds | 80 seconds | 100 | N/A | N/A | Become luminescent, automatically charge Illumination and have Recall and Blinding Light | | 2 | 40 seconds | 70 seconds | 100 | N/A | N/A | Become luminescent, automatically charge Illumination and have Recall and Blinding Light | | 3 | 40 seconds | 60 seconds | 100 | N/A | N/A | Become luminescent, automatically charge Illumination and have Recall and Blinding Light | - While in Spirit Form, Ezalor's model turns to a luminescent alternative.
- Casting Spirit Form retains Ezalor's original skills, and grants the skills Recall and Blinding Light.
- While in Spirit Form, Illumination is charged automatically, without Ezalor having to stop and keep channeling. The charged Illumination can be manually released by using a temporary replacement skill.
|  | Recall Target an allied hero. Teleports that hero to your location. If the target takes player based damage during this period, this ability is interrupted. | | 1 | N/A | 40 seconds | 100 | 99999 | N/A | Teleportation with 5 second delay | | 2 | N/A | 40 seconds | 100 | 99999 | N/A | Teleportation with 4 second delay | | 3 | N/A | 40 seconds | 100 | 99999 | N/A | Teleportation with 3 second delay | - Recall teleport an allied Hero to you, and can be used to gank.
|  | Blinding Light Blind nearby units, causing them to miss 80% of the time. | | 1 | 3 seconds | 20 seconds | 50 | 600 | 650 | Causes nearby enemies to miss on 80% of attacks | | 2 | 4 seconds | 20 seconds | 50 | 600 | 650 | Causes nearby enemies to miss on 80% of attacks | | 3 | 5 seconds | 20 seconds | 50 | 600 | 650 | Causes nearby enemies to miss on 80% of attacks | - Knocks back units 250 distance over 0.4 seconds.
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