Thursday, September 24, 2009

Keeper of the Light


Background Story
Master of light and mana manipulation, Ezalor was once viewed as a scholar, and was regarded as a powerful mentor to many. However, his defection and betrayal of his allies during the War of the Magi caused him to be sentenced to banishment to the spirit realm for all of eternity. However, knowing of his tremendous power, the Sentinel granted him a corporeal form within the physical realm in exchange for his alliance against the Scourge onslaught. As such, Ezalor carries his duties of supporting his comrades valiantly despite the treacherous past that most know little about.

Premium Arts
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Fan Arts
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Hero Stats
Name: Ezalor Strength: 16 + 1.8
Affiliation: Sentinel Agility: 15 + 1.6
Damage: 38 - 54 Intelligence*: 22 + 2.8
Movespeed: 315 HP: 454
Range: 600 (ranged) Mana: 286
Attack Time: 1.48 (+15%)
Armor: 1.1
Illuminate
Channels a ball of positive energy, letting it build up 100 damage per second. When released, it damages all enemies in a line. The distance also improves with channeling time.
Level Duration Cooldown Mana Cost Casting Range Area of Effect Effects
1 2 seconds* 10 seconds 150 230 350 width, 500** distance Channels up to 200 damage
2 3 seconds* 10 seconds 150 230 350 width, 600** distance Channels up to 300 damage
3 4 seconds* 10 seconds 150 230 350 width, 700** distance Channels up to 400 damage
4 5 seconds* 10 seconds 150 230 350 width, 800** distance Channels up to 500 damage
  1. * This indicates the maximum channeling time for Illumination.
  2. ** Maximum distance the shock wave goes.
  3. Illuminate also damages siege creeps.
  4. Illuminate doesn't damage buildings and spell immune units.
  5. The Ball of Light is actually an uncontrollable unit, not a pretty graphic. It's the true caster of the spell.
  6. Illuminate travels through trees and cliffs.
  7. Illuminate wakes up sleeping creeps but they won't attack you and go back to sleep as long as you are out of their acquisition range.
  8. This skill does not trigger Linken's Sphere.
  9. Illuminate gives gradually extending vision in the area it is "illuminating" as the channeling progresses.
  10. Illuminate deals Magical damage which is reduced by the target's Spell Resistance and is blocked by Spell Immunity.
Mana Leak
Weakens the bond between the physical and magical essences of an enemy. The magical and physical essences will be divided if the target moves, causing the enemy to lose some of their mana. If the enemy lose all its mana, it gets paralyzed while it repairs the bond.
Level Duration Cooldown Mana Cost Casting Range Area of Effect Effects
1 5 seconds (debuff)/1.25 seconds (stun) 20 seconds 75 1200 N/A Drains 3.5% of total Mana Pool per 100 units the target moves; Stun on total mana loss
2 6 seconds (debuff)/1.55 seconds (stun) 20 seconds 75 1200 N/A Drains 4% of total Mana Pool per 100 units the target moves; Stun on total mana loss
3 7 seconds (debuff)/1.75 seconds (stun) 20 seconds 75 1200 N/A Drains 4.5% of total Mana Pool per 100 units the target moves; Stun on total mana loss
4 8 seconds (debuff)/2 seconds (stun) 20 seconds 75 1200 N/A Drains 5% of total Mana Pool per 100 units the target moves; Stun on total mana loss
  1. Mana Leak buff can be removed by Purge.
  2. This skill is blocked by Linken's Sphere.
Chakra Magic
Channels chakras through a friendly unit, creating a surge of mana.
Level Duration Cooldown Mana Cost Casting Range Area of Effect Effects
1 N/A 19 seconds 40 900 N/A Restores 75 mana
2 N/A 18 seconds 55 900 N/A Restores 150 mana
3 N/A 17 seconds 70 900 N/A Restores 225 mana
4 N/A 16 seconds 85 900 N/A Restores 300 mana
  1. The mana restoration is instant.
Spirit Form
Ezalor turns his body luminescent temporarily. His mastery of light become so powerful that he can freely cast Illuminate without channeling, cast a brilliant light that blinds foes, and a teleport allies from anywhere to his side at light speed.
Level Duration Cooldown Mana Cost Casting Range Area of Effect Effects
1 40 seconds 80 seconds 100 N/A N/A Become luminescent, automatically charge Illumination and have Recall and Blinding Light
2 40 seconds 70 seconds 100 N/A N/A Become luminescent, automatically charge Illumination and have Recall and Blinding Light
3 40 seconds 60 seconds 100 N/A N/A Become luminescent, automatically charge Illumination and have Recall and Blinding Light
  1. While in Spirit Form, Ezalor's model turns to a luminescent alternative.
  2. Casting Spirit Form retains Ezalor's original skills, and grants the skills Recall and Blinding Light.
  3. While in Spirit Form, Illumination is charged automatically, without Ezalor having to stop and keep channeling. The charged Illumination can be manually released by using a temporary replacement skill.
Recall
Target an allied hero. Teleports that hero to your location. If the target takes player based damage during this period, this ability is interrupted.
Level Duration Cooldown Mana Cost Casting Range Area of Effect Effects
1 N/A 40 seconds 100 99999 N/A Teleportation with 5 second delay
2 N/A 40 seconds 100 99999 N/A Teleportation with 4 second delay
3 N/A 40 seconds 100 99999 N/A Teleportation with 3 second delay
  1. Recall teleport an allied Hero to you, and can be used to gank.
Blinding Light
Blind nearby units, causing them to miss 80% of the time.
Level Duration Cooldown Mana Cost Casting Range Area of Effect Effects
1 3 seconds 20 seconds 50 600 650 Causes nearby enemies to miss on 80% of attacks
2 4 seconds 20 seconds 50 600 650 Causes nearby enemies to miss on 80% of attacks
3 5 seconds 20 seconds 50 600 650 Causes nearby enemies to miss on 80% of attacks
  1. Knocks back units 250 distance over 0.4 seconds.

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