A celestial being summoned to aid the Sentinel in their darkest hour; the Storm Spirit chose to manifest itself in the life essence of a humble elementalist, Raijin Thunderkeg. Though the Pandaren's soul perished during the profound surge of pure electrical essence, the divine entity even now seeks refuge in Raijin's body, unable to thrive on its own. However, despite its mortal imprisonment, the Storm Spirit is far from being limited of its tremendous powers. Able of manipulating vast, inexhaustible sources of energy in mysterious ways, it swiftly hails destructive sparks of lightning upon the Sentinel's adversaries, eradicating all that dared to cross its path.
| Premium Arts | | Nothing found | | Fan Arts |  | | | 1310 views, 4 replies ( view) |  | | | 1269 views, 7 replies ( view) | | | | | Hero Stats | | Name: Raijin Thunderkeg | Strength: 22 + 2.5 | | Affiliation: Sentinel | Agility: 17 + 1.5 | | Damage: 45 - 55 | Intelligence*: 23 + 2.6 | | Movespeed: 310 | HP: 568 | | Range: 600 (ranged) | Mana: 299 | Attack Time: 1.45 (+17%)
| Armor: 4.4 | | | | Storm Spirit is one of the few heroes that has INT as his Primary Attribute but is played as late-game carry.  | Static Remnant (R) Raijin creates a remnant of himself containing his essence. The Static Remnant will release its stored energy whenever an enemy unit comes near it. Lasts 12 seconds. | | 1 | 12 seconds | 4 seconds | 70 | N/A | 260/235* | 140 Damage | | 2 | 12 seconds | 4 seconds | 80 | N/A | 260/235* | 180 Damage | | 3 | 12 seconds | 4 seconds | 90 | N/A | 260/235* | 220 Damage | | 4 | 12 seconds | 4 seconds | 100 | N/A | 260/235* | 260 Damage | *The explosion AoE is 260, and the detection AoE is 235. - Takes 1 second to create after cast. This is not channeling, just time delayed.
- The remnant has a 700 unit range of vision, that sees through trees and cliff
|  | Electric Vortex (E) Storm focuses his energy to rip open vortex drawing an enemy to it. This process slows the Storm Spirit down for a brief period. | | 1 | N/A | 20 seconds | 100 | 300 | N/A | Pulls 100 units over 1 second. | | 2 | N/A | 20 seconds | 100 | 300 | N/A | Pulls 150 units over 1.5 second. | | 3 | N/A | 20 seconds | 100 | 300 | N/A | Pulls 200 units over 2 second. | | 4 | N/A | 20 seconds | 100 | 300 | N/A | Pulls 250 units over 2.5 second. | - This skill is a channeling spell.
- Storm Spirit Movement Speed is reduced by 50% for 3 seconds.
- If Raijin uses this spell while rolling using Ball Lightning, he will not be slowed upon landing.
- Since it is based on Aerial Shackles, you cannot target a unit that is already being shackled.
- This skill is blocked by Linken's Sphere.
|  | Overload Storm Spirit becomes overloaded with electrical energy whenever he casts a spell. The charge is released on his next attack as an electrical burst, dealing damage and slowing nearby units. | | 1 | N/A | N/A | N/A | N/A | 300 | 30 Damage | | 2 | N/A | N/A | N/A | N/A | 300 | 45 Damage | | 3 | N/A | N/A | N/A | N/A | 300 | 60 Damage | | 4 | N/A | N/A | N/A | N/A | 300 | 75 Damage | - Overload slows all affected units' MS by 80%, and Attack speed by 50% for 0.6 seconds.
- Overload deals Magical damage which is reduced by the target's Spell Resistance and is blocked by Spell Immunity.
|  | Ball Lightning (G) Storm Spirit becomes enveloped with energy, losing his physical form, and travels until he depletes his mana or reaches his target. While in this form, he deals damage to nearby units based on how far his electrical form has traversed. Damage, speed and area of effect improves per level. | | 1 | N/A | 0 seconds | Depending on distance traveled | 99999 | 150 | Moves the Storm Spirit to the targeted location doing 8 damage per 100 units traveled at 1250 movespeed. | | 2 | N/A | 0 seconds | Depending on distance traveled | 99999 | 225 | Moves the Storm Spirit to the targeted location doing 12 damage per 100 units traveled at 1875 movespeed. | | 3 | N/A | 0 seconds | Depending on distance traveled | 99999 | 300 | Moves the Storm Spirit to the targeted location doing 16 damage per 100 units traveled at 2500 movespeed. | - Manacost: (15 + 7% of total manabase) + mana based on distance traveled (10+1% per 100 units)
- Stops traveling when Raijin runs out of Mana.
- Deals damage in a small area around Storm Spirit based on distance traveled.
- If Overload is learned, Raijin will become charged after landing.
- If Raijin has been charged by Overload before casting it will disappear, as Raijin attacks while rolling.
- It is possible to cast spells like Static Remnant or use items such as Shiva's Guard while rolling.
- If Raijin uses Electric Vortex while rolling, he will not be slowed upon landing.
- Raijin is invulnerable while rolling.
| | |
No comments:
Post a Comment