Thursday, September 24, 2009

Enchantress


Background Story
Although all Dryads are Cenarius' daughters, Aiushtha is said to be his first and favorite. Because of her direct relation to him, she has borrowed much of his powers. This is demonstrated by her control over the shy Wisps which she uses to heal her allies, and her ability to bring an opponent under the will of the Sentinel. Preferring ranged combat to melee, she fashioned a spear that strikes with more force the further her target is away. Her agility is unmatched, and any opponent attempting to kill her will find she skips ahead of them with surprising ease.

Premium Arts
3848 views, 1 replies (view)

Fan Arts
1114 views, 0 replies (view)

2136 views, 1 replies (view)

2614 views, 1 replies (view)

2892 views, 0 replies (view)

Hero Stats
Name: Aiushtha Strength: 16 + 2
Affiliation: Sentinel Agility: 19 + 1.8
Damage: 37 - 47 Intelligence*: 16 + 2.8
Movespeed: 295 HP: 454
Range: 550 (ranged) Mana: 208
Attack Time: 1.43 (+19%)
Armor: 1.7
Players will find Aiushtha very hard to kill with all her abilities to slow the chaser and regenerating herself. Also, they will find it equally difficult to escape from her powerful Impetus. Her Enchant skil also doubles as a very powerful jungle skill, by allowing dominated neutral creeps to tank for her, and ocasionally gank.
Untouchable
Whenever the Enchantress is attacked, she beguiles the unit into slowing its attack.
Level Duration Cooldown Mana Cost Casting Range Area of Effect Effects
1 3 seconds N/A N/A N/A N/A 20% IAS reduction for the attacker
2 3 seconds N/A N/A N/A N/A 40% IAS reduction for the attacker
3 3 seconds N/A N/A N/A N/A 60% IAS reduction for the attacker
4 3 seconds N/A N/A N/A N/A 80% IAS reduction for the attacker
  1. The slow is blocked by Spell Immunity.
  2. Untouchable now triggers off of both normal attacks and spells, making Orbwalking ineffective in countering her compared to previous versions.
Enchant
Brings target unit under control of Aiushtha. If the unit cannot be converted, it will be slowed instead.
Level Duration Cooldown Mana Cost Casting Range Area of Effect Effects
1 7 seconds (Hero Slow), 80 seconds (Creep Possession) 30 seconds 65 700 N/A Possession (Creep), 10% slow (Hero)
2 7 seconds (Hero Slow), 80 seconds (Creep Possession) 25 seconds 65 700 N/A Possession (Creep), 20% slow (Hero)
3 7 seconds (Hero Slow), 80 seconds (Creep Possession) 20 seconds 65 700 N/A Possession (Creep), 30% slow (Hero)
4 7 seconds (Hero Slow), 80 seconds (Creep Possession) 15 seconds 65 700 N/A Possession (Creep), 40% slow (Hero)
  1. Possessed creep or illusion will disappear after 80 seconds even if the possessed unit has a timer that has less than 80 seconds remaining.
  2. The only skill that can possess an enemy Illusion.
  3. This skill is blocked by Spell Immunity.
  4. This skill is blocked by Linken's Sphere.
  5. The slow is removed by Purge.
Nature's Attendants
Releases a swarm of wisps to heal nearby allies in a 300 radius. Each wisp lasts 10 seconds and heals 10hp/sec.
Level Duration Cooldown Mana Cost Casting Range Area of Effect Allowed Targets Effects
1 10 seconds N/A 125 N/A 300 Allied Unit Releases 3 Wisps
2 10 seconds N/A 140 N/A 300 Allied Unit Releases 5 Wisps
3 10 seconds N/A 155 N/A 300 Allied Unit Releases 7 Wisps
4 10 seconds N/A 170 N/A 300 Allied Unit Releases 9 Wisps
  1. The "Wisps" are not selectable units, they are some effects lingering around Aiushtha when this skill is cast. Each Wisp selects a random target within 300 AoE and heals it once for 10 HP, then selects a new target for the next second. That works out to 300/500/700/900 HP healed over the 10 seconds in the 300 AoE. Does not select units having full HP.
  2. Also heals spell immune units.
Impetus
Gives strength to the Enchantress' attacks, causing them to deal greater damage the further away the target is. Damage type is Pure.
Level Duration Cooldown Mana Cost Casting Range Area of Effect Effects
1 N/A 0 second 55 N/A N/A Deals 15% of the distance in damage
2 N/A 0 second 60 N/A N/A Deals 20% of the distance in damage
3 N/A 0 second 65 N/A N/A Deals 25% of the distance in damage
  1. Each time you attack with this skill, your attack is considered as an Orb Effect. Orb effects do not stack.
  2. Impetus deals Pure damage which is not reduced by anything.
  3. You can target spell immune units with this skill but the bonus damage from Impetus will not be applied.
  4. Impetus maximum bonus damage is 375/500/625 at levels 1/2/3.
  5. The distance by which the damage bonus is calculated is determined by the positions of Aiushtha and the attacked target when the Impetus projectile hits. That is, firing Impetus and immediately running backwards will increase the bonus damage.

No comments:

Post a Comment

Your Ad Here
Your Ad Here
Your Ad Here