Thursday, September 24, 2009

Earthshaker


Background Story
In the barren-lands, tales spoke of tauren sages reaping the essence of dirt. Their consciousness melds with the brown beneath them. The loam becomes the conduit of their mental thought and reality. These warriors were feared for they could summon massive ruptures at their mere whim. So tremendous was their power that their magic leaks out of the earth violently with every spell. Sadly these sages mysteriously faded from the land. When the World Tree was threatened, couriers searched these mighty ones but found just one. A young adept, Raigor Stonehoof, seeks battle to weave new tales of these shamans.

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Fan Arts
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Hero Stats
Name: Raigor Stonehoof Strength*: 22 + 2.5
Affiliation: Sentinel Agility: 12 + 1.4
Damage: 46 - 56 Intelligence: 16 + 1.8
Movespeed: 300 HP: 568
Range: 128 (melee) Mana: 208
Attack Time: 1.52 (+12%)
Armor: 2.7
Raigor is one of the best Battle Initiators thanks to his Fissure and Echo Slam. He is also the Hero having the most active stun spells in DotA.
Fissure
Slams the ground with the Raigor's mighty totem, causing the ground to crack open front of him, damaging opponents and leaving an impassable crevasse for a period of time.
Level Duration Cooldown Mana Cost Casting Range Area of Effect Effects
1 1 second (Stun), 8 seconds (Crevasse) 15 seconds 125 1200 250 125 Damage and Stun
2 1.25 seconds (Stun), 8 seconds (Crevasse) 15 seconds 140 1200 250 175 Damage and Stun
3 1.5 seconds (Stun), 8 seconds (Crevasse) 15 seconds 155 1200 250 225 Damage and Stun
4 1.75 seconds (Stun), 8 seconds (Crevasse) 15 seconds 170 1200 250 275 Damage and Stun
  1. This is not blocked by Linken's Sphere.
  2. Fissure deals Magical damage which is reduced by the target's Spell Resistance and is blocked by Spell Immunity.
Enchant Totem
Empowers the totem resting on Raigor's back, causing it to deal extra damage on the next attack.
Level Duration Cooldown Mana Cost Casting Range Area of Effect Effects
1 14 seconds or 1 attack 7 seconds 50 N/A N/A Increases Damage by 50%
2 14 seconds or 1 attack 7 seconds 50 N/A N/A Increases Damage by 100%
3 14 seconds or 1 attack 7 seconds 50 N/A N/A Increases Damage by 150%
4 14 seconds or 1 attack 7 seconds 50 N/A N/A Increases Damage by 200%
  1. Although this skill is capable of adding quite a bit of damage to a single attack, its primary use is as an AoE stun with Aftershock. It has a short cooldown and very low mana cost, so it is easily spammable. Also good for getting the last hit on towers.
  2. Triggered to be removed after 1 attack.
  3. The bonus damage gained from Enchant Totem is based on Raigor’s base damage + his Primary Attribute, so items that gives raw damage like Broadsword will not amplify the damage boost of Enchant Totem.
  4. Enchant Totem doesn't stack with Double Damage since it is also based on Roar.
  5. The damage boost can't be purged.
Aftershock
The power of Raigor casting a spell causes the earth to shake below him, dealing additional damage and stunning.
Level Duration Cooldown Mana Cost Casting Range Area of Effect Effects
1 0.3 second N/A N/A N/A 280 25 Damage and Stun
2 0.7 second N/A N/A N/A 280 45 Damage and Stun
3 1.2 seconds N/A N/A N/A 280 75 Damage and Stun
4 1.5 seconds N/A N/A N/A 280 115 Damage and Stun
  1. Aftershock does not trigger when using items, for example Dagon and Satanic.
  2. This skill is not blocked by Linken's Sphere.
  3. Aftershock deals Magical damage which is reduced by the target's Spell Resistance and is blocked by Spell Immunity.
Echo Slam
Raigor sends shockwaves shooting through the ground, dealing damage ricocheting to nearby targets for additional damage.
Level Duration Cooldown Mana Cost Casting Range Area of Effect Effects
1 N/A 150 seconds 145 N/A 500 200 Initial Damage and 35 Echo Damage
2 N/A 130 seconds 205 N/A 500 275 Initial Damage and 45 Echo Damage
3 N/A 110 seconds 265 N/A 500 350 Initial Damage and 65 Echo Damage
  1. Basically, Echo Slam deals 200/275/350 damage – depending on level – and then 35/45/65 more damage for each additional target in the area. So if you use it at level one with only one enemy unit nearby, it will deal 200 damage. If there are two units, it will deal 235 damage to each of them. If there are three, it will deal 270 to each, and so on.
  2. The initial wave of Echo Slam damages everything within 500 range of Raigor. The area of effect is calculated right when Echo Slam is cast so if a hero runs out of the AoE after Raigor casts it, the waves will follow the hero out of the area. The same thing also happens with Echo Slam's echo damage.
  3. The echoing waves affect everything within 500 range of each unit that the initial wave ricocheted off of, so the echo waves can potentially hit a unit that is nearly 1000 range away from Raigor.
  4. Although it does not affect them, Echo Slam bounces off of invisible units, magic-immune units, corpses, and units that are in the process of dying. The fact that it works with corpses is extremely helpful for using Echo Slam with Refresher Orb because you can effectively get the full damage twice even if almost everything died during the first cast.
  5. The initial wave actually deals 165/230/285 but each unit is hit by its own echo wave, so it evens out to 200/275/350 damage to a single unit like the spell says.
  6. Echo Slam works by creating dummy units on top of each enemy unit in the AoE, which then cast their own Fan of Knives. This is why it bounces off of units that it can't actually target.
  7. Since the damage is based on Fan of Knives, this skill does not damage decrepified units.
  8. This is not blocked by Linken's Sphere.
  9. Echoslam deals Magical damage which is reduced by the target's Spell Resistance
  10. The initial wave (165/230/285) damages units with Spell Immunity but the echo waves do not.
  11. The only units not counted for the extra damage are the ones with the Marker ability.

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