Luna Moonfang is a stalwart and devout follower of the Moon Goddess, Elune. She fights alongside the Sentinel in the never-ending battle to cleanse the land of the unholy Scourge. Through her valiant efforts, she has been granted small portions of Elune's mystical power. Luna uses this gift to cut a swath through her enemies. It has been said that Luna is able to call down the very light of the moon, and is always surrounded by a glowing aura, as though in moonlight herself. Luna is a shining beacon for the Sentinel, an ever vigilant protector.
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| | Hero Stats | | Name: Luna Moonfang | Strength: 15 + 1.75 | | Affiliation: Sentinel | Agility*: 22 + 2.8 | | Damage: Luna Moonfang | Intelligence: 16 + 1.85 | | Movespeed: 320 | HP: 435 | | Range: 330 (ranged) | Mana: 208 | Attack Time: 1.39 (+22%)
| Armor: 3.1 | | | | Luna is one of the most powerful DPS heroes and a fearsome nuker at the same time. Her signature skill Moon Glaive is considered imbalanced by many players. Also, she cannot have some items with orb effects (Sange and Yasha, Mjollnir, etc.) or her spells and/or attacks may completely malfunction.  | Lucent Beam (C) Luna concentrates on the moon's energy and channels it forcefully to the surface, damaging an enemy unit. | | 1 | 0.01 seconds | 6 seconds | 90 | 800 | N/A | Deals 75 damage and a ministun | | 2 | 0.1 seconds | 6 seconds | 100 | 800 | N/A | Deals 150 damage and a ministun | | 3 | 0.3 seconds | 6 seconds | 110 | 800 | N/A | Deals 225 damage and a ministun | | 4 | 0.6 seconds | 6 seconds | 120 | 800 | N/A | Deals 300 damage and a ministun | This skill is a typical nuke with a ministun. - This is blocked by Linken's Sphere.
- Lucent Beam deals Magical damage which is reduced by the target's Spell Resistance and is blocked by Spell Immunity.
|  | Moon Glaive (G) Allows Luna to attack extra enemies with each Glaive attack. Each enemy struck beyond the first incurs a 35% damage loss, per unit. | | 1 | N/A | N/A | N/A | N/A | 500 | Bounces once | | 2 | N/A | N/A | N/A | N/A | 500 | Bounces twice | | 3 | N/A | N/A | N/A | N/A | 500 | Bounces three times | | 4 | N/A | N/A | N/A | N/A | 500 | Bounces four times | - Glaives override both Feedback (Diffusal Blade, Manta Style) and Cold Attack (Eye of Skadi), and other orbs (Corruption, Maim, Chain Lightning) cause her attack to malfunction entirely, stripping her of her physical attack.
- The only Orb Effect you could use with Luna is Lifesteal (will only leech life from the first target, but the glaive will still bounce). As of 6.50, Unholy Rage is no longer based on Vampiric Potion, and therefore will not cause Luna to leech life on every bounce when activated.
- If you have high IAS, your glaive can bounce back onto the previous target. This is because there is a bounce counter that ensures every unit is only hit once, and every time Luna attacks, the bounce counter is reset. So if you attack before the previous bounce is complete, the previous bounce can damage a damaged target.
|  | Lunar Blessing (L) Nearby ranged units gain the power of the moon. | | 1 | N/A | N/A | N/A | N/A | 300 | Increases base ranged damage by 6% | | 2 | N/A | N/A | N/A | N/A | 300 | Increases base ranged damage by 13% | | 3 | N/A | N/A | N/A | N/A | 300 | Increases base ranged damage by 20% | | 4 | N/A | N/A | N/A | N/A | 300 | Increases base ranged damage by 27% | This aura increases your damage depending on your base damage + Primary Attribute. This means that items adding raw damage (eg. Broadsword) don't affect the bonus damage. |  | Eclipse (E) Calls to the moon's magic, summoning multiple concentrated burst of Lucent Beams to damage targets around Luna. Max 4 beams per unit (5 with Aghanim's Scepter). | | 1 | N/A | 160 seconds | 150 | N/A | 700 | Summons 4 Lucent Beams | | 2 | N/A | 150 seconds | 200 | N/A | 700 | Summons 7 (8 with Scepter) Lucent Beams | | 3 | N/A | 140 seconds | 250 | N/A | 700 | Summons 10 (12 with Scepter) Lucent Beams | - This skill's damage now relies on Luna's Lucent Beam level, and doesn't deal a ministun as Lucent Beam does.
- If you did not learn Lucent Beam, Eclipse will deal no damage.
- Eclipse no longer continues after death as of 6.57
- Beam interval is 0.6 seconds
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