Hailing from the magical community of Quel'Thalas, Nortrom is one of the strongest Elven warriors defending the integrity of the lands. Mastering the ancient art of glaive-throwing, and combining it with the volatile nature of the Blood Elves' arcane magic, he is able to disrupt the magical energies in his enemies. By binding his magical powers to his glaive, he is able to cause damage beyond devastation, gaining intelligence from every kill. Concentrating all his energies, he can cause chaos within his enemies' magical pools, making them unable to cast spells. He is determined to fend off the Scourge and their demon magic until he has breathed his last.
| Premium Arts | | Nothing found | | Fan Arts |  | | | 1588 views, 6 replies ( view) |  | | | 4408 views, 8 replies ( view) | | | | | Hero Stats | | Name: Nortrom | Strength: 17 + 1.7 | | Affiliation: Sentinel | Agility: 16 + 2.1 | | Damage: 39 - 61 | Intelligence*: 21 + 2.5 | | Movespeed: 290 | HP: 473 | | Range: 600 (ranged) | Mana: 273 | Attack Time: 1.47 (+16%)
| Armor: 1.2 | | | | A great DPS hero thanks to his Glaives of Wisdom. He provides great support and DPS to the team, and his ultimate, Global Silence, often saves his teammates from danger or turn the tides of battle during a team clash.  | Curse of the Silent Afflicts a target with the Curse of the Silent. The target will lose hp and mana per second until it casts a spell. Lasts 10 seconds. | | 1 | 10 seconds | 25 seconds | 105 | 700 | N/A | 10 hp/5 mana per second | | 2 | 10 seconds | 25 seconds | 115 | 700 | N/A | 20 hp/10 mana per second | | 3 | 10 seconds | 25 seconds | 125 | 700 | N/A | 30 hp/15 mana per second | | 4 | 10 seconds | 25 seconds | 135 | 700 | N/A | 40 hp/20 mana per second | - Curse of the Silent can be removed by casting a spell.
- The DOT is not removed by Purge.
- This is blocked by Linken's Sphere.
- Curse of the Silent deals Magical damage which is reduced by the target's Spell Resistance and is blocked by Spell Immunity.
|  | Glaives of Wisdom Nortrom's Glaives are enchanted by his experience in magic. If he kills a hero, he will permanently steal 1 intelligence from it. Damage type is pure. | | 1 | N/A | 3 seconds | 15 | N/A | N/A | Deals 15% of your intelligence in bonus damage | | 2 | N/A | 2 seconds | 15 | N/A | N/A | Deals 30% of your intelligence in bonus damage | | 3 | N/A | 1 second | 15 | N/A | N/A | Deals 45% of your intelligence in bonus damage | | 4 | N/A | 0 seconds | 15 | N/A | N/A | Deals 60% of your intelligence in bonus damage | - This skill is considered an Orb Effect when used or while in Autocast. Orb effects do not stack.
- Once this skill is learned, the intelligence will be stolen regardless of whether Glaives is actually used to kill the target. As long as the killer is Silencer, the intelligence is stolen.
- Glaives of Wisdom deals Pure damage which is unreduced by anything and is blocked by spell immunity.
- When attacking with Glaives of Wisdom, orb effects with not occur or work, this also includes the slow from Eye of Skadi.
|  | Last Word Causes any unit under the effect of this aura to become silenced after it finishes casting a spell. Has a 700 AOE. | | 1 | N/A | N/A | N/A | N/A | 700 | 1 second | | 2 | N/A | N/A | N/A | N/A | 700 | 2 seconds | | 3 | N/A | N/A | N/A | N/A | 700 | 3 seconds | | 4 | N/A | N/A | N/A | N/A | 700 | 4 seconds | - When a hero casts a spell while within 700 AoE from Silencer, he will be silenced after the Cast Backswing of the casting hero is finished. If the hero cancels his/her cast backswing, he won't get silenced.
- This skill triggers Linken's Sphere's cooldown but it would still have its effect.
- Last Word doesn't work if Silencer himself is silenced.
|  | Global Silence Stops all enemies on the map from casting spells. | | 1 | 3 seconds | 160 seconds | 250 | N/A | 99999 | Silences all enemy heroes | | 2 | 4 seconds | 160 seconds | 350 | N/A | 99999 | Silences all enemy heroes | | 3 | 5 seconds | 160 seconds | 450 | N/A | 99999 | Silences all enemy heroes | - This can be used to interrupt channeling spells.
- Also affects magic immune units but the silence is removed by using Black King Bar.
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