Gondar is a Draenei that is often called upon for his superior skills. Not much is known about his past, but his capabilities are extraordinary. Some believe he learned from a ninja clan while others say he was born with his amazing abilities. He is able to throw shurikens with extreme accuracy and has the strength to strike down any foe with his two swift blades. His agility is matched by none, and his stealth is inferior only to few. He is interested in the conflict for money alone, and is promised a large reward.
| Premium Arts |  | | | 11625 views, 22 replies ( view) | | | Fan Arts | | Nothing found | | | | Hero Stats | | | Name: Gondar | Strength: 17 + 1.8 | | Affiliation: Sentinel | Agility*: 21 + 3 | | Damage: 45 - 59 | Intelligence: 16 + 1.4 | | Movespeed: 315 | HP: 473 | | Range: 128 (melee) | Mana: 208 | Attack Time: 1.40 (+21%)
| Armor: 3.9 | | | | Gondar has very decent ganking potential, due to his track and windwalk.  | Shuriken Toss (T) The Bounty Hunter throws a shuriken at a target unit, dealing damage. | | 1 | N/A | 10 | 90 | 650 | N/A | Deals 100 damage | | 2 | N/A | 10 | 115 | 650 | N/A | Deals 200 damage | | 3 | N/A | 10 | 135 | 650 | N/A | Deals 250 damage | | 4 | N/A | 10 | 155 | 650 | N/A | Deals 325 damage | - Has a ministun which can be used to interrupt.
- Blocked by Linken's Sphere.
- Shuriken Toss deals Magical damage which is reduced by the target's Spell Resistance and is blocked by Spell Immunity.
|  | Jinada Gives a % chance to evade attacks and 15% chance to deal extra damage. | | 1 | N/A | N/A | N/A | N/A | N/A | 5% dodge, 1.25 critical multiplier | | 2 | N/A | N/A | N/A | N/A | N/A | 10% dodge, 1.5 critical multiplier | | 3 | N/A | N/A | N/A | N/A | N/A | 15% dodge, 1.75 critical multiplier | | 4 | N/A | N/A | N/A | N/A | N/A | 20% dodge, 2 critical multiplier | Follows the Miss and Critical Strike stacking rules. |  | Wind Walk (W) Turns invisible for a period of time. Deals bonus backstab damage. Transition time decreases per level. | | 1 | 15 seconds | 15 seconds | 50 | N/A | N/A | 30 backstab damage | | 2 | 20 seconds | 15 seconds | 50 | N/A | N/A | 60 backstab damage | | 3 | 25 seconds | 15 seconds | 50 | N/A | N/A | 90 backstab damage | | 4 | 30 seconds | 15 seconds | 50 | N/A | N/A | 120 backstab damage | - Activating this skill does not cancel channeling spells. Meaning you can use Boots of Travel then use this skill without breaking teleportation.
- Wind Walk deals Normal damage which is reduced by the target's Armor and is blocked by Stout Shield, Vanguard and Kraken Shell.
|  | Track (R) Tracks an enemy hero for 30 seconds or until it dies. Allied units near the tracked target gain 20% movement speed increase. If the target dies, Bounty Hunter gets bonus gold. | | 1 | 30 seconds | 10 seconds | 50 | 750 | 800 | Any hero kill is worth 75 bonus gold, reduces target's armor by 1 | | 2 | 30 seconds | 7 seconds | 50 | 950 | 800 | Any hero kill is worth 150 extra gold, reduces target's armor by 3 | | 3 | 30 seconds | 5 seconds | 50 | 1150 | 800 | Any hero kill is worth 225 extra gold, reduces target's armor by 5 | - The bonus bounty is given to Bounty Hunter as long as the target dies while under the buff, the killer is not a factor.
- Both the MS bonus (on Bounty Hunter and Allied units) and the armor reduction/sight (on target unit) can be removed by Purging the target.
- Blocked by Linken's Sphere, but the Movement Speed Aura will last for 1 second regardless.
- Track reveals invisible units.
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