Thursday, September 24, 2009

Bounty Hunter


Background Story
Gondar is a Draenei that is often called upon for his superior skills. Not much is known about his past, but his capabilities are extraordinary. Some believe he learned from a ninja clan while others say he was born with his amazing abilities. He is able to throw shurikens with extreme accuracy and has the strength to strike down any foe with his two swift blades. His agility is matched by none, and his stealth is inferior only to few. He is interested in the conflict for money alone, and is promised a large reward.

Premium Arts
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Fan Arts
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Hero Stats

Name: Gondar Strength: 17 + 1.8
Affiliation: Sentinel Agility*: 21 + 3
Damage: 45 - 59 Intelligence: 16 + 1.4
Movespeed: 315 HP: 473
Range: 128 (melee) Mana: 208
Attack Time: 1.40 (+21%)
Armor: 3.9
Gondar has very decent ganking potential, due to his track and windwalk.
Shuriken Toss (T)
The Bounty Hunter throws a shuriken at a target unit, dealing damage.
Level Duration Cooldown Mana Cost Casting Range Area of Effect Effects
1 N/A 10 90 650 N/A Deals 100 damage
2 N/A 10 115 650 N/A Deals 200 damage
3 N/A 10 135 650 N/A Deals 250 damage
4 N/A 10 155 650 N/A Deals 325 damage
  1. Has a ministun which can be used to interrupt.
  2. Blocked by Linken's Sphere.
  3. Shuriken Toss deals Magical damage which is reduced by the target's Spell Resistance and is blocked by Spell Immunity.
Jinada
Gives a % chance to evade attacks and 15% chance to deal extra damage.
Level Duration Cooldown Mana Cost Casting Range Area of Effect Effects
1 N/A N/A N/A N/A N/A 5% dodge, 1.25 critical multiplier
2 N/A N/A N/A N/A N/A 10% dodge, 1.5 critical multiplier
3 N/A N/A N/A N/A N/A 15% dodge, 1.75 critical multiplier
4 N/A N/A N/A N/A N/A 20% dodge, 2 critical multiplier

Follows the Miss and Critical Strike stacking rules.

Wind Walk (W)
Turns invisible for a period of time. Deals bonus backstab damage. Transition time decreases per level.
Level Duration Cooldown Mana Cost Casting Range Area of Effect Effects
1 15 seconds 15 seconds 50 N/A N/A 30 backstab damage
2 20 seconds 15 seconds 50 N/A N/A 60 backstab damage
3 25 seconds 15 seconds 50 N/A N/A 90 backstab damage
4 30 seconds 15 seconds 50 N/A N/A 120 backstab damage
  1. Activating this skill does not cancel channeling spells. Meaning you can use Boots of Travel then use this skill without breaking teleportation.
  2. Wind Walk deals Normal damage which is reduced by the target's Armor and is blocked by Stout Shield, Vanguard and Kraken Shell.
Track (R)
Tracks an enemy hero for 30 seconds or until it dies. Allied units near the tracked target gain 20% movement speed increase. If the target dies, Bounty Hunter gets bonus gold.
Level Duration Cooldown Mana Cost Casting Range Area of Effect Effects
1 30 seconds 10 seconds 50 750 800 Any hero kill is worth 75 bonus gold, reduces target's armor by 1
2 30 seconds 7 seconds 50 950 800 Any hero kill is worth 150 extra gold, reduces target's armor by 3
3 30 seconds 5 seconds 50 1150 800 Any hero kill is worth 225 extra gold, reduces target's armor by 5
  1. The bonus bounty is given to Bounty Hunter as long as the target dies while under the buff, the killer is not a factor.
  2. Both the MS bonus (on Bounty Hunter and Allied units) and the armor reduction/sight (on target unit) can be removed by Purging the target.
  3. Blocked by Linken's Sphere, but the Movement Speed Aura will last for 1 second regardless.
  4. Track reveals invisible units.

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