Thursday, September 24, 2009

Templar Assassin


Background Story
The apprentice of a legendary creature from Aiur, Lanaya is a psychic adept who specializes in strategic assassination for the Sentinels. Her psionic abilities manifest in and out of combat, and can be used to amplify damage while attacking, to protect her from enemy assault, or cloak herself invisibly before lashing out at an unfortunate passerby. And so more often than not, the foes that encounter the Templar on the battlefield find themselves dead and buried, their lives cut short as she fades back into the shadows, waiting for a new prey.

Premium Arts
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Fan Arts
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Hero Stats
Name: Lanaya Strength: 18 + 1.7
Affiliation: Sentinel Agility*: 23 + 2.7
Damage: 45 - 55 Intelligence: 20 + 2
Movespeed: 305 HP: 492
Range: 140 (ranged) Mana: 260
Attack Time: 1.38 (+23%)
Armor: 4.2
Lanaya is a strong carry hero, ganker and counter-ganker.
Refraction (R)
Manipulating psionic energy around herself granting a mystical refraction of light that protects her from external harm and giving her bonus damage for a limited number of instances.
Level Duration Cooldown Mana Cost Casting Range Area of Effect Effects
1 20 seconds 23 seconds 75 N/A N/A 20 bonus damage, 2 Instances
2 20 seconds 23 seconds 75 N/A N/A 40 bonus damage, 3 Instances
3 20 seconds 23 seconds 75 N/A N/A 60 bonus damage, 4 Instances
4 20 seconds 23 seconds 75 N/A N/A 80 bonus damage, 5 Instances
  1. Refraction acts as a pseudo-evasion when activated. It triggers each time Lanaya takes more than 5 damage. Some abilities reduce the blocking counters faster than others; for example, Rot deals damage every 0.2 seconds, reducing the counters to zero in one second.
  2. The instance blocking and damage bonus are independent of each other.
Meld (D)
The art of Shakuras allows Lanaya to conceal herself at any time of the day and strike from the shadows with her armor-shredding blades. Deals bonus damage and reduces enemy armor for 10 seconds.
Level Duration Cooldown Mana Cost Casting Range Area of Effect Effects
1 1 hour 7 seconds 50 N/A N/A 50 damage, -2 armor
2 1 hour 7 seconds 50 N/A N/A 100 damage, -4 armor
3 1 hour 7 seconds 50 N/A N/A 150 damage, -6 armor
4 1 hour 7 seconds 50 N/A N/A 200 damage, -8 armor
  1. The fade time is instant (0 second).
  2. The bonus damage is dealt as Physical damage, and will never miss. The attack that breaks Meld, however, has a chance to miss.
  3. Meld is broken by any action other than staying in position. The bonus damage and armor reduction is only applied if Meld is broken by attacking a unit.
  4. Any skill that changes Lanaya's position will break Meld, including Vacuum, Meat Hook, Reverse Polarity, Black Hole, Berserker's Call, Lightning Grapple, Primal Roar, Fissure and Nether Swap.
  5. The armor debuffs don't stack.
Psi Blades (B)
Using her psionic powers, the Templar causes enemy units behind her target to feel the same pain as the target itself. This psionic power extends her attack range.
Level Duration Cooldown Mana Cost Casting Range Area of Effect Effects
1 N/A N/A N/A N/A 100 (width)/60 (length) 50 Bonus Range, 60 Spill Range.
2 N/A N/A N/A N/A 100 (width)/120 (length) 100 Bonus Range, 120 Spill Range.
3 N/A N/A N/A N/A 100 (width)/180 (length) 150 Bonus Range, 180 Spill Range.
4 N/A N/A N/A N/A 100 (width)/240 (length) 200 Bonus Range, 240 Spill Range.
  1. The damage is spilled in a rectangle with its side centered on the unit attacked.
  2. The spilled damage is unreduceable. It can only be blocked by magic immunity.
  3. After the projectile of Lanaya is released the next damage source from her will be "splashed".That means if you use Dagon on the target before the projectile hits, the Dagon damage will be splashed, not the damage from the normal attack. This is the reason why Radiance isn't such a good choice on Lanaya.
Psionic Trap (C)
Creates psionic traps on ground. When triggered, it will slow units within 400 range by 50%.
Level Duration Cooldown Mana Cost Casting Range Area of Effect Effects
1 Infinite 11 seconds 15 2000 400 50% slow on activation, Max 5 Traps
2 Infinite 9 seconds 15 2000 400 50% slow on activation, Max 8 Traps
3 Infinite 7 seconds 15 2000 400 50% slow on activation, Max 11 Traps
  1. Traps last infinitely.
  2. They have invisibility (3 seconds fade time), magic immunity and 100 HP at all levels.
  3. They do not prevent Neutrals spawning.
  4. Lanaya learns Trap when this skill is learned.
Trap (T)
Releases the energy stored from the nearest trap.
Duration Cooldown Mana Cost Casting Range Area of Effect Effects
N/A 0.5 seconds 0 N/A N/A 50% slow on activation

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