The land is never safe. Furion, therefore, never rests. The leader of all Night Elves, Furion tirelessly works to protect the sanctity of his woods. It comes as no surprise that he who helped defeat Archimonde would be called upon once more in the Sentinel's hour of need. The fury of nature is at his disposal, the trees come to life at his command, the wind carries him to lands far away, and nature itself strikes all who defy his will. He is more than just a Keeper or a Prophet, he is a savior.
| Premium Arts | | Nothing found | | Fan Arts | | Nothing found | | | | Hero Stats | | Name: Furion | Strength: 17 + 1.8 | | Affiliation: Sentinel | Agility: 15 + 1.5 | | Damage: 39 - 53 | Intelligence*: 21 + 2.9 | | Movespeed: 300 | HP: 473 | | Range: 600 (ranged) | Mana: 273 | Attack Time: 1.48 (+15%)
| Armor: 3.1 | | | | Furion is considered to be one of the most versatile heroes. He can be played as a support hero, a DPS hero, or as a pusher.  | Sprout Sprouts a ring of trees around an enemy unit, trapping it in place. | | 1 | 3.00 seconds | 11 seconds | 115 | 600 | 150 | Traps the target using trees | | 2 | 3.75 seconds | 11 seconds | 140 | 600 | 150 | Traps the target using trees | | 3 | 4.50 seconds | 11 seconds | 165 | 600 | 150 | Traps the target using trees | | 4 | 5.25 seconds | 11 seconds | 205 | 600 | 150 | Traps the target using trees | - The trees that spawn when Sprout is used can't be destroyed by the following spells: o Morphling's Adaptive Strike (STR) o Invoker's Deafening Blast o Spiritbreaker's Greater Bash o Storm Spirit's Lightning Grapple o Vengeful Spirit's Nether Swap o Stone Giant's Toss o Dark Seer's Vacuum o Beastmaster's Wild Axes
- You can not target yourself with this skill, eventhough you can get surrounded by it if targeted a nearby unit.
- This skill triggers Linken's Sphere's cooldown but it would still have its effect, trapping the enemy with trees.
|  | Teleportation Teleports to any explored point on the map. | | 1 | N/A | 60 seconds | 50 | global | N/A | Teleports to target location | | 2 | N/A | 50 seconds | 45 | global | N/A | Teleports to target location | | 3 | N/A | 40 seconds | 40 | global | N/A | Teleports to target location | | 4 | N/A | 30 seconds | 35 | global | N/A | Teleports to target location | - This skill has 200 Minimum Casting Range, 99999 Maximum Blinking Distance, a 3 second Casting Time, and a 0.33 seconds teleportation delay.
|  | Force of Nature Converts an area of trees into Treants. Treants have 550 hit points and deal 21-23 damage. | | 1 | 60 seconds | 37 seconds | 160 | 750 | 150 | Raises 2 Treants | | 2 | 60 seconds | 37 seconds | 160 | 750 | 225 | Raises 3 Treants | | 3 | 60 seconds | 37 seconds | 160 | 750 | 300 | Raises 4 Treants | | 4 | 60 seconds | 37 seconds | 160 | 750 | 375 | Raises 5 Treants | - The number of raised Treants depends on the number trees you destroyed using this skill.
|  | Wrath of Nature Summons damaging energy to swath around the map and damage random enemies. Each enemy hit beyond the first adds 7% damage. Number of bounces increases per level. Can be improved by Aghanim's Scepter. | | 1 | N/A | 90 seconds | 200 | 650 | N/A | Deals 140 base damage (155 base damage with Scepter), has a maximum of 12 targets | | 2 | N/A | 60 seconds | 380 | 650 | N/A | Deals 180 base damage (210 base damage with Scepter), has a maximum of 14 targets | | 3 | N/A | 60 seconds | 610 | 650 | N/A | Deals 225 base damage (275 base damage with Scepter), has a maximum of 16 targets | - Like other Chain Lightning-based skills, this skill bounces onto the nearest visible enemy unit to the previous target.
- The damage is negated by Linken's Sphere and trigger its cooldown but it would still continue to bounce to nearby enemy units.
- Wrath of Nature deals Magical damage which is reduced by the target's Spell Resistance and is blocked by Spell Immunity.
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